This is a good MUD if all you really want to do is grind. The questing is little more than an expansion on the old Diku-type fan favourite. I like the way it's done, mind you...somewhat repetitive, but very worthwhile. Crusades are a way to help out NPCs who shout out over a global channel regarding items they've lost or had stolen. They seem to be geared somewhat to the level of players currently active, which means even newbies can get in on the fun. PK is not enforced and you aren't really bothered if you don't want to PK, though a couple of areas you might be sent into for quests require you to go through PK areas. I have never once been preyed upon by a playerkiller. Midgaard is still very much in evidence, though most of the areas around it are completely different. The theme of this game is a bit on the sludgy side, inconstant and unsure, but it stays at least within the realms of fantasy and science fiction for the most part. Crafting allows you to create wickedly strong gear very early on if you have the items required. You can raise a pet, but I've yet to see a particularly compelling reason to do so. Secret areas often require very obscure keywords to get into, and spelling/grammatical mistakes abound in room descriptions, I'm afraid. Some places are more well-written than others. Nevertheless, the combat is fast and furious, the players are helpful and the experience comes quickly. I haven't been here long enough to speak too well of balance, but it seems the best way to win at this MUD is to stack about half a dozen damage-over-time spells on a mob, then make it bleed and plink it to death. Easy since you level in all five classes before remort. If you want to play the deepest, most well-conceived or most original MUD of your life, you may need to go elsewhere. If you just want to have a good time whomping stuff, gaining tons of levels, crafting items, and getting rewarded for exploring, then give this game a try and you'll not be disappointed. A note: the blind and visually impaired may have more trouble with this game owing to the fact that some of the aforementioned keywords are coloured, which is useless for a screenreader. I am assured that this will be rectified soon though. Thus far, the immortals have both proven very friendly and open to suggestions and fixes that will improve one's ability to play the game.
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