There were a series of muds created by Paul Barnett and Doug Goldner
- Terris, Cosrin, and Kingdom of Heroes (Previously Wolfenburg,
Defunct like the MMO.) Terris pioneered MUDS on AOL, F2P on the UK
servers, and pay hourly on the American side. Terris had well over
100+ players, and word of mouth says it reached somewhere around 500+
people in it's prime. Cosrin was the second re-imagining of their
'perfect world' vision, and focused more on Player interaction and
RP. They then moved onto their third world with Wolfenburg and finally
achieved what they wanted - No one wanted to play it, though.
Terris and Cosrin remain the love children of Paul/Doug, and I cannot
speak for Terris, but Cosrin has broken away and done it's own thing.
Focusing primarily on Players, RP, and Lore, the world is vast and
with the complete reboot of the world, it's open to be rediscovered
and the world rewritten. Old Immortals have been cast out, heroes have
yet to step up, and legends are ready to be made. Cosrin: A New Dawn
(AND from now on.) is ripe for the pickings. No auto combat, four
guilds that are player run, built, and maintained. With completely
original content built over the course of many years by the volunteer
staff, Cosrin is extremely unique in what it does and will continue
With over eight player classes, four guilds, over 10 races (A handful
of them RP driven), and all new ideas driving the content of the game.
You're missing out if you haven't stopped by and at least spent a
few hours checking the game out and joining in on the fun with the
players and staff.
Use the following form to submit your comment. Please keep in mind these guidelines:
A valid email address is required. Your submitted review will be sent to your email address to be confirmed.
Please provide detailed, factual, and informative review content.
Profanity or offensive content will not be accepted.
Please check for proper spelling before submitting your review.