Hi, I'm known as Deus on Empiremud 2.0 and I have been playing since April 16th of this year but I have played many iterations of Empiremud over the years, and I am happy to say that Paul Clarke is back and developing the mud again. I sincerely hope for the best in the future of Empiremud gaming as we progress toward the future. To put things into perspective I have been actively advertising for this mud for quite a while now and not because someone asked me to but because I truly enjoy playing this mud, and I am very pleased that it is gaining so many new faces every day because of its previous following. Not only because of that but I hope because of my efforts to promote the mud too, this has been a very fun experience for me to watch this mud unfold before my very eyes taking a completely new direction away from the World of Darkness translation that it used to be. If I had to pick a part of the mud that I show favoritism to that would likely be the crafting and building aspect of the game but I also enjoy the combat as well since it isn't required that you perform combat to 'grind' for experience but instead you can go hunting to improve your survival and battle skills. I really do love this mud and it's new skill tree that it has, here is a run down of the skill tree and how it basically looks in game without the fancy colors:
You know the following skills: [ 0] 2nd Magic Tree - Coming soon... [ 25] Battle* - Charge confidently into combat [ 30] Empire* - Lead your empire to greatness [ 19] Natural Magic - Attain mastery over the natural world [ 0] Stealth - Coming soon... [ 50] Survival - Make your way in the harsh wilderness [ 16] Trade* - Earn your fortune on the roads and seas [ 0] Vampire - Feed the hunger, control the blood * You have ability points available to spend. You have gained 4/15 skill points today. Type 'noskill' to prevent skill gain.
Now I'm sure a lot of you remember that there was also werewolves and not just vampires but I don't know if they are going to make a comeback or not. I do know that the mud a lot of us have grown to love is definitely worth playing now with all the many many changes being made to it every day. I would post the change log here but it would just be better if you go to the site at empiremud.net and check it out for yourself. I don't think that I have ever played such a richly diverse game that is open to many aspects such as war, politicis, simple roleplay, complex storylines, and much more of course. If you haven't figured it out yet this mud is 100% player driven almost everything is player created from the cities and its streets right up to castles and guard towers, this mud is one of the greats in my opinion and I will keep playing it till either paul tosses in the towel or I am dead, that is how dedicated I am to this mud. It is not just a like it is a love of mine and I will go to the ends of the world to see it expand and grow and I just want others to know about it so that they can see this mud for themselves and who knows maybe they will grow to love this game as much as I have. Granted this mud is being developed but it is in a playable state with very few bugs and has very very VERY little downtime if any at all so I encourage the mud community to come check this place out.
Thankyou for taking the time to read this and I hope to see you on the map!
Use the following form to submit your comment. Please keep in mind these guidelines:
Expect bugs while we transition TMC to a new platform, please help us by reporting them!