Commenting on review by Lancedulak/Drithis on duris
I first started duris (and then basternae) years ago after growing
tired of the same old mud done with 1000 different names. I keep
coming back to one of its reincarnations year after year.
The Great parts of duris are unmatched anywhere. The most interesting
classes and races in mudding period. No standard mage fighter cleric
thief orc human here... Your race and class make a radical difference
The areas. Duris is simply huuuge. And not cookie cutter rooms stolen
from other muds (we've all seen that). Different areas are
>different<. Not simply another area with renamed mobs to breeze
through And the overhead map is a godsend. Why every mud doesnt have
this is hard to fathom.
It's scary. Seriously scary. You dont just jump into an area.. kill
some stuff.. see your nemesis show up and log out. Or decide to grab
coffee and log for ten. Someone.. or something.. will find you.
Full loot.. this is horrific in other muds. Mostly because equipment
is a nightmare to come by. That just isnt so in duris. You can recover
your corpse... if you can kill the thing that killed you fully
equipped. More often you jsut re-equip. It still shocks me i LIKE this
on duris (and hate it on other muds).
Full pk. Youre in a race/alignment war. A real one. You wont be
chatting with your enemy.. one of you will die. ON the other hand
there isnt really any lame newbie camping... if theyre there long
enough to camp newbies an army is eventually going to show up and
This mud is HARD.. especially if youre evil. And thats a good thing.
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