As I've stated, I've been playing Akanbar since 2005 roughly.
I've seen a lot of changes happen in the game, fought in a few player run wars, ran
a section of a city... the list goes on. In a nutshell: I laughed, I cried, I spilled that
heathen's blood on my good trousers.
What got me hooked? Initially, it appealed to my own personal tastes, and some of the
goings-on at the time drew me in. Such as the aforementioned war. Now I find myself
unable to draw myself away for long periods of time, returning to further carve out
my place in Akanbar's history.
I could elaborate on what each city is, and isn't. But I can't, I can't because it would not do them
any justice to try and simplify them into one or two sentences and expect you to draw your
own conclusions from that. I could also mention several guilds, or perhaps my own in game
experiences. But I won't, again for the same reasons as the cities.
I've spent nearly a decade playing this game, off and on as my time permitted. It's a game
where you can easily delve into your role play, and find others wanting to do the same.
At the same time
find someone to just shoot the breeze with whilst slashing away at heretics. But the rewards
for pushing the proverbial envelope right off the table can be enormous,
you can carve yourself a name in history, a great deal of it just ingrained in the
memories of the players. Whether you're mentioned as a brilliant combatant,
or the next court jester, or as someone who constantly defies their own nature....
Good or ill, you'll be immortalized in the minds of others.
Akanbar is a game that wants to be played, has players starving for more new things,
and admins actively, whether overtly or covertly, “meddling” in the affairs of the mortals.
Don't be surprised if during your role play a previously silent serf suddenly joins in
on your conversation, or similarly remember to bow your head when you see an
admin make their grand entrance.
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