I've been playing Dark Lair for a while now, and thoroughly enjoy
it. It is an RP mud set in White Wolf's original World of Darkness
(current game year as of this writing is 1626).
Players can choose to become Vampires, Werewolves, Mages, or Ghouls
(classed by a vampire player), and then choose an associated Clan,
Tribe, or Tradition, respectively. Some are harder to play as, and
require an interview with an immortal before classing to prove you
know them well enough.
From there you can also start working on creating a background for
your character, which can earn you an RP Flag and associated bonuses
(like increased XP gain and a higher hit point max). This mud highly
encourages roleplay and interaction with other players.
Unfortunately, this brings me to my one issue: There aren't enough
players right now. A big appeal of the mud is the variety of
characters possible, something that just isn't realized with the
The immortals are helpful and constantly on the search for bugs to
fix or questions to answer. There are a variety of systems that help
to distinguish this mud from other WoD RP muds: an etching system to
allow for cheap restringing of equipment, a building system where
players can construct housing after gathering the proper materials, a
teaching system where you can learn new disciplines/gifts from more
experienced players, taking hard hits to raise your hit points instead
of spending experience, exercising to increase your attributes, and
I would highly recommend any players who enjoy roleplaying to give
Dark Lair a try. Hope to see you there! - Noctis
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