Forgotten Kingdoms is a very, very large and roleplay-enforced MUD
set into the AD&D/Forgotten Realms timeline in between Waukeen, the
Goddess of Trade's rescue, and Bane, the God of Hatred's resurrection.
With a completely non-stock (I can't say original, now, can I?)
world, an average of roughly 25-30 players online at peak time,
newbie-friendly beginning areas, immersive roleplay, dedicated and
helpful staff, and an endless number of personalities to meet and
interact with, Forgotten Kingdoms is by far one of the best MUDs I
personally have ever played. Fun, fashion, adventure, religion,
kinship, power, and anything else your character could ever hope for
can be his or hers, if he or she is willing to go the distance for
it, (And sometimes, a character doesn't even have to do -that-.)
The only drawbacks to the game are that we could use about a dozen
(or more!) dedicated and friendly players to help fill out the (very)
massive world that the MUD supports, and a couple of slightly
frivolous rules (Who ever heard of limiting a description to 4 or
less colors?) but the first can easily be remedied by you, dear
reader, by joining the MUD, and the second is well worth the
experience you'll have after entering the enveloping and extremely
entertaining world of Forgotten Kingdoms's Faerun.
Come by, stay a while, and most of all, -have fun-
You won't be disappointed.
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