Lost Souls. I've been playing the MUD on and off since my university days and have finally gotten around to writing a review.
The world of Gaia has recently undergone a MAJOR rewrite. In 2004, the Chief Developer rolled out the specialization system which granted players the ability to specialize their skills based on attribute points, paving the way to truly unique characters.
The world has recently been reorganized. The once 40x40 main map has been extended to /9/ maps each 40x40 for the main continent. Several new islands have been coded in recent months, from Avalon, home of the Knights of Camelot to Esartur, home of the Dark Lord Ahrikol. Many skills, such as flying, are now actually useful.
It's a fantasy world, originally a mishmash of various themes, the developers have worked to introduce originality. The great world of Almeria is finally having a breadth of it's own and the history of the world is starting to live. Forty-two races, lots of guilds and also associations give everyone a chance to find their own balance.
Lost Souls is hack'n'slash, but it's becoming hack'n'slash with depth. And there's plans to expand upon it's various systems. The new map layout will allow for player-run towns, tactical formations for large groups. (Oh yeah, my character runs a War Band of NPCs which has number up to nearly 30). And lots more ideas waiting for release. More new areas are planned and the current development teams is one of the best I've seen.
Red Magi? Guard of Losthaven? Ringwielder? Worship Chaos? Lead your war band on raids or defend your town as a Wandslinger. Lost Souls has a depth rarely seen in a MUD. Visit our homepage, see our wiki, the community is small, but we'd like to see it grow. Join us in the new Almeria.
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