The Realms of Despair is a large, active, and exciting MUD for people
experienced with the format and those who are not.
With an informative pre-authorization area that explains the basic
fundamentals of the game, a well-detailed body of helpfiles, and an
experienced and friendly Newbie Council, it's hard to get lost in the
trappings of what proves to be a very complex game.
The game is built of numerous communities and groups of players.
Among these are the standard guild- and clan-type organizations, for
peaceful (mob killing) and deadly (player killing) characters,
respectively. There are also bands (For the recently introduced
Barbarian class), orders (more restrictive groups with special
requisites) and sects (for those who wish to strike out and form a
group on their own, at their own expense).
Roleplaying is optional, and there are a number of very talented
roleplayers on the MUD. Mobile killing (or 'running') tends to be
exciting, especially with some of the more recently introduced runs
which have more dynamic programs.
Area construction is variable, with some areas being incredibly
well-written and literally loaded with intriguing quests, and others
written to a poorer standard and/or featuring items which are
virtually impossible to find without guidance.
The non-avatar (level 1-49) game has improved drastically in recent
years, with the introduction of many new, low-level exclusive areas
that feature a number of quests, mazes, and other aspects which will
become familiar to the player in the post-leveling game.
The code is flexible, and changes with minor improvements on a
regular basis, while major ones are introduced gradually. That said,
the most recent update of the code has provided a number of
intriguing new features, for builders and players alike.
All in all, a solid MUD for anybody, and easily one of the most
addictive on the 'net.
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