Federation II is an interesting, dynamic, and ever-changing game. It
challenges the player to proceed from buying his first spaceship to
eventually creating his own galactic space system and planets. It is a
long process that requires months, even years of gameplay to achieve,
and the opportunities for advancement are regularly extended,
providing players continued challenges.
There are three major drawbacks however, as I have experienced.
First, it is a low-budget, one-man operation resulting in numerous, if
not frequent, crashes. This requires the player to maintain a
frequently updated off-line database in order to request that lost
data be restored. Otherwise, progress in the game is lost in the event
of a crash. One such crash, as noted by other reviewers, resulted in a
total loss of all data, requiring players to begin again from scratch.
Second, progress to Planet Owner status is tedious at best. It
requires operations such as loading a specified cargo on your
spaceship and delivering it to a specified destination for literally
hundreds of iterations. Not particularly a 'fun' process.
Finally, the Fed staff/monitors are active in the game as players. In
this game, players can 'marry' other players in the game. Many of
the Fed Staff are 'married' to regular players. IMHO, this leads to
the loss of objectivity and the development of 'cliques'. If you are
not in, you are out.
That's my two cents worth. Try it for yourself.
Use the following form to submit your comment. Please keep in mind these guidelines: