New to doing reviews on TMC so I will try to stick to the facts and my own knowledge of the game. Firstly we will start off with the bad factors.
The negative factors being that a few on the immortal staff seem to get worried over mortals they can't directly control or like to rp mainly with other mortals and not the god chars at times, they also develop assumptions about players and sometimes use those ooc based assumptions to go against the players in ic settings. Sometimes resulting in such a mortal player being purposefully kept out of the storyline, which is supposed to be global for all that want to participate.
One of the main current flaws I've found in this game is there are no newbie helpers on a mortal level so no one has a direct job of assisting new players but the staff and all the mortals do try and be friendly for the most part.
There are some really good factors too though and they outshine the bad. All of the areas that I have viewed are well done and nicely made, the top builders of this mud are quite skilled and do have my favorite areas, they are mainly built by Trellan, Seir, Sheylynn, Ariana and Kestia, and a few of the mortal builders have contributed great areas.
The RP lines are overall very good and can even be written and done by mortals with limited help from the imms as is needed. If a player asks nicely they will act out the role of a mob in an area and bring it to life. You can create a solid line and if you don't wish gods to be there solving it, just ask them to stay out and help with npcs, for all the imms involved in such a line. Over all rp is pretty good and SRP is kept behind closed doors and limited to only certain groups and you will know the ones and when to avoid that type of rp if its not your thing or just set in the profile of the type of rps you like and dislike.
On a side the people in charge of the RP Council on the mud have given mortals hours of fun with their own lines for mortals to figure out, come together and solve.
The Coder Trellan has done alot of good work for the mud coding things like the cover command, which lets you cover objects with other items so you understand it isn't showing when someone looks at you. Just use the cover command to have your pants covered such things and so much more. The players are generally experienced roleplayers with many years in muds.
The who list is often holding about 20-30 names. There are a great many choices in races available and then more available via requests.
The RP and LAW councils does a great job of taking care of the players and their characters.
That sums up my review of things I could go on but it combines the good and the bad into a solid informed review, and I encourage others to write their own reviews as well, not big on telling people where to play but if you can deal with the main negative thing then feel free to join us.
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