Like many players on Ronin, I've been playing this mud on and off
for over ten years. If you ask me, it's pretty remarkable that any
game can continue to be entertaining for that long. Of course the
social aspect of any mud makes it more than a game, but as a game and
as a mud, ronin is remarkable in terms of the number (and quality) of
areas as well as the number of goals and challenges available in the
When you get bored of killing experience mobs, collect subclass
points, get autoquests from your questor, or start a new character and
try out one of the many possible combinations for your crew (max 3
chars each can be one of 20 possible subclasses).
The playerbase on ronin is older (20s and up), but we are friendly
and helpful. While it may seem intimidating for new players to come
into a game that has been going for so long and characters that have
been growing for years, you'll find that the way it is set up there
are plenty of reasons for groups with great differences in power to
work together. The most powerful players aren't always the oldest,
and each step on the way to becoming a player as unfathomably
impressive as someone like me is an enjoyable journey that fills you
with a deep-seeded sense of accomplishment that won't leave you even
when you are reminded that playing a text-based online rpg is about
the nerdiest thing possible.
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