I have played on A Moment in Tyme for over 10 years. I started out as a scruffy street rat, and am now the new Amyrlin Seat, which for those who are familiar with the Wheel of Time setting, is no small feat. But it is an example of the roleplay opportunities that await those who are bold enough to achieve the impossible.
A Moment in Tyme diverges from Book 7 (A Crown of Swords) into a mirror reality, taking the storyline in a different direction. As things stand currently in our world, the Asha'man, it is rumored, recently attacked the White Tower and abducted Elaida do Avriny a'Roihan, then turned her over to the Hall, which deposed her, raising Matylena Taravin in her place. The Rebels have returned to the White Tower, and Egwene al'Vere has abdicated her claim to the Amyrlin Seat. Elayne Trakand is Queen of Andor, and an Aes Sedai of the Green Ajah. Rand al'Thor has been acknowledged by the White Tower as the Dragon Reborn. The world prepares for Tarmon Gai'don. The Seanchan have swallowed most of the west, as well as Altara and Murandy, and the Return has not even occurred yet. Under pressure from the Seanchan, Ghealdan and Amadicia worry for their sovereignty. The infamous Blademaster Term Delray, commander of a mercenary force known as the Heron Company, is wanted by the Seanchan with a bounty on his head, for kidnapping the daughter of High Lord Phillipe Ankaer, Governor of Arad Doman. Analinde su Riatin, Queen of Cairhien, was murdered, and while the people place the blame on Elayne Trakand, the Dragon Reborn has appointed yet another regent to govern the tumultuous nation. The Shadow has been suspiciously quiet.
As far as Wheel of Time MUDs go, this is one of the oldest. It has been through very productive and active times, and its all-time lows. But it still survives, because of a very dedicated playerbase, with folks that just stubbornly refuse to give up, striving to make the game a better place, and bring it back to its glory days.
A Moment in Tyme has never been your typical MUD. It has always been different, with a unique code and a different style. It has gone through many changes, and currently we are in the process of rebuilding areas such as the White Tower, updating help files, and our coders are working hard on a completely new and improved turn- based combat system.
Because of all these new changes that are being implemented, there isn't any code combat or mob-killing right now, which some may consider to be a downside. However, there are pleny of opportunities to roleplay, which is the only way to gain levels on A Moment in Tyme currently. Through roleplaying, you gain 'roleplay experience'. The more you roleplay, the better.
A Moment in Tyme also has a unique channeling system and a unique weaponmastery system, which is how we determine who is the better channeler, and who is the better fighter in an emote fight. Players may submit logs of their RP in channeling, or in emote fighting, which are graded by Staff dedicated to this job. In return, players receive a rating of their skill. The higher the rating, the better you are.
Finally, we have a unique 'multiguild' system, which allows players to join multiple guilds at the same time. So if you want to be a noble, and an Aes Sedai, you can join Daes Dae'mar, as well as the White Tower. Want to be a Seanchan spy, serving secretly in the home of an Oathbreaker's noble house? Want to be a Wolfkin who is also a Gleeman? You can do that. Anything is possible, as long as it makes sense.
So if you think this sounds interesting, come and check us out. We are eager for new players to help us bring A Moment in Tyme back to life. We average 20 players daily currently, but we need YOU to help make it a better place! If you like to roleplay in a Wheel of Time setting, this is the place for you. Not familiar with the Wheel of Time? We have a very helpful and friendly team of visitor's guides who can help with questions and roleplay. If you like code combat... well, we are working on it! The new and improved system will be worth waiting for. Come and check us out anyway! The Imms are also looking for coders, or those interested in learning to code, to help bring the combat system in sooner.
A Moment in Tyme is operated with permission from Robert Jordan, may he rest in peace. In the game, type 'help letter' to see it.
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Expect bugs while we transition TMC to a new platform, please help us by reporting them!