Duris!!! Never has a mud been so harsh, so enticing, and so very dangerous [for your opponents, and your relationships!]. Duris has a strong playerbase, divided into two opposing sides. The realm of good, and the realm of evil.
Duris is a wondrous example of a WELL-MADE mud. It has a FEEL to it. Everything has a feel. I have had many characters over the years and I've loved them all, but in the end Druids and Necromancers may be my two favorites. When I first started a druid nearly 10 years back, I felt slow and weak. My half-elf druid, Cieval, wasn't strong enough to quickly beat down enemies like my mercenary had been, his apparent weakness forced me to begin developing relationships with other players...something I never usually did.
It wasn't long before I felt my powers begin to blossom, with the assistance of several new friends, we explored many scary and dangerous areas together, oftentimes paying a very steep price for our fledgeling knowledge. For Cieval, it was all worth it as I discovered how to shapechange. A druid can assume many animal forms, and with them came many different abilities.
Duris is a player-killing game, but not just player-killing, you also get to strip your victims of their possessions. This lends a very real edge to death, while at the same time, providing endless reward and motivations for learning about your character. Don't fear this rather harse environment, when you create a character, you must choose a side, and your realm will stand at your side, helping you to explore the world and learn to stand your ground.
The world is very much tangible and and vibrant. This is a huge ancient mud that has been lovingly crafted over the years, and has the playerbase to support it. There hasn't been a single spit of stock in this game as long as I can remember, they have over 267 completely unique zones, all in beautiful ANSI color with many many many places to raid or gather equipment and materials.
There is a very well implemented Guild system, a very stable world-wide economy where have the chance to turn profits through hunting down other players, or through trading and merchandizing, or crafting. There is a huge overland map as well as an equally large and intricate/dangerous underground system of caverns and tunnels. Spread out across over SIX continents with trading ports connecting each. There are seven or eight different kinds of ships, that can be outfitted for battle and conquest, or using to trade cargo between ports and cities.
I could go on for ages...when I could be playing...so instead, I'll leave you with the best part for last. RIGHT NOW...the first week of january 2008, Duris is player-wiping, that means that EVERYONE starts over from ground-zero, and oh what a time it is, as people scrap for power as fast as they can, to, in turn, wield armies against their enemies. Come join us, and hurry scurry, you're missing out on all the fun!
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