It's easy to start playing and I like how the interface is simple and
straightforward without being lackluster, and that the commands are
intuitive and easy to remember. Especially the emoting command - in
other muds I get overwhelmed at how many different things I have to
remember to emote correctly. Here it's very simple, but it doesn't
take away from the depth of the game.
I also love how original everything is.
Another thing I love is the unexpected, which is central to Accursed
Lands. I once swam in a river and looked down into its depths, for
example. At the bottom I saw a stone I had thrown in the river
earlier, a hat someone had thrown in the river before, and a signpost.
With some practice, I was able to swim down, holding my breath,
retrieve the hat and read the sign.
Accursed Lands has many things like this which creates different
dimensions to the world.
The world is vast, the creators are constantly working on it and
communicating with the players, the playerbase is loyal and
mature, and the play is RICH and REWARDING.
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