I have the unique perspective of having played RoninMud off an on
(mostly on)for the last 14 years. As such, I've seen the mud
evolve, and players come, go, come back, and go again. The player
base these days is definitely not what it was 8 years ago, but then
with games like WoW drawing away the people who lack the proper
imagination for mudding, what mud is what it used to be.
Anyway, all of this is just build up to the point of my posting this
review. In all my time of mudding at Ronin, I've seen changes, some
for the worse, but mostly for the better, and I can honestly say
that I am more addicted today than I ever was pre-marriage, pre-
kids. The mud has so many avenues for a player to pursue, that it's
almost impossible to get bored. If you want, you can work on
levelling your players to level 50, and take advantage of the
powerful skills/spells you can then master. Or if exp'ing isn't
your cup of tea, you can work on aquests, which will allow you to
beef your stats beyond those of normal characters. And if that
doesn't sate your appetite, you can work on hunting tokens to gain
subclasses to make your nomad more powerful, your ninja a damage
machine, or your paladin a healer to rival most clerics.
In conclusion, if Ronin doesn't have what you are looking for in a
mud, then you can just stop searching, because you won't find it.
The players there are top notch, friendly, and willing to help
anyone who needs it. My only suggestion when you do show up is
this... don't be shy. We love characters, and can't wait to see you.
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