I discovered MUDS back in high school and tried out many different ones. I had checked out many MUDS, trying to find a community that I felt a connection to, mostly by sparking my interest in the gameplay.
The MUD I first enjoyed was a mud based on the Robert Jordan series of which I had no prior knowledge of until I joined. It was created from scratch and it had its own special feeling. The environment was social, both OOC and IC. The leveling was simple, yet addicting as well. I stayed with that mud for about four years. I soon became tired of the mud because I felt that it was repetitive and also, I never did read the series that it was based off on.
My friend then introduced me to another mud. I had never heard of God Wars II until then and I am glad that he told me about it. About three of my fellow mudders from the previous mud played it and helped me out a lot through the learning process.
The gaming structure is not simple, it is quite complex. I firmly believe that at first, the mud may seem intimidating, but I found the challenge enticing and I strove to learn how to play correctly. Also, I must state that it may be easier for experienced mudders to play this mud because it is basically an expansion off the regular typical mud.
The battle system consists of different types of weapons and equipment. Each of these items are designed according to the definition. The mobs that we fight in order to age are various and have distinctive attributes that make the mud seem more realistic, although it is set in a fantasy type genre. Each race has its own powers, set for the individual to decide on how to shape their character. Combined with a set amount of general talents, they can make the character very strong and powerful against other players as well as mobs.
The only issue that I had at the beginning was the aesthetics issue. I came from a mud where I enjoyed personalizing equipment and items, with appropriate names and cute coloring. But as I went on playing the game, I realized that customization would deter from the overall reality of the game. That being said, there are ways of personalizing your character by altering its appearance as well as having certain types of equipment change the look and how you are perceived by other players. In this way, I believe that it adds onto the overall feel of the mud and is correctly set in place.
The other thing that I appreciate about this mud is that it is constantly evolving. It is not a finished product where innovation stops and the administrators just moderate and create new areas for players to explore. This mud is constantly changing, additional races, talents, powers, ideas that steadily come into play.
The forum itself is a place where players' thoughts can come together and make suggestions or report bugs or anything that is on their mind in relation to God Wars II.
In conclusion, I believe that if a person wants to discover and enjoy God Wars II, they must open their minds and be patient in learning how to play because there is a lot of new things to learn that can be different from a typical MUD. It is not that it is strange, but that in the end, it all makes sense. For example, you do not just kill a mob, you interact with it. The techniques that you use against the mob determine if you hit it and cause damage to it. Based on your stats, powers, and talents, it will determine your character's capability in fighting opponents well.
One last note, this mud has basically no rules. There is no censorship and so people are freely able to talk about anything and may even use harsh and crude words to fellow players, but the main point of it all is that you are mature enough to not take advantage of this prized attribute of God Wars II. The overall structure of the mud utilizes a lot of knowledge and I, for one, truly appreciate all the hard work put into this mud by the Admin.
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