Cybersphere is a brilliant game, in which almost anything you can imagine is possible. It features a vibrant, sinister world where all the power lies in the shadows, in the dark, gritty tales of shadowrunners, thugs, drug addicts; in the massive hallucination of deckers and techers. It's in the design of a pistol, the speed of a deck, it's in the neon lights of the corporate towers and the lost syringes of a crumbling alley.
The game is coded brilliantly, with a number of skills and stats rendering an almost infinite combination; allowing for a wide range of characters and assets. From a rampaging psycho, a calculating assassin, a user-friendly (or user-destructive) decker, a frail techie, to any number of other less archetypal designs: anything is possible in character development. Perhaps you want to build a hitman who researches information on the matrix. Or a decker with a knack for hijacking planes. Or a techie with a sinister side, who tortures screaming victims in a hidden hole. Again, you can fix your character to any ends.
The out-of-character environment is relatively friendly, most everyone gets along with one another. No one is really hated, except by tradition from older, less friendly days. Sometimes the IC environment can become a little 'fluffy' because of this general OOC pleasentness, but, on the whole, it is primarily an OOC friendliness. ICly speaking, the world is still as gritty and dark as it could be.
The administration is unpredictable, but generally progressive. If you stay to the 'high road' and avoid doing stupid things (i.e: cheating), you should be in the clear with them, and they'll be willing to listen to your ideas and suggestions. They're a pretty friendly staff, compared to older incarnations of the CS administration, and will prove, often, to be very helpful.
The economy of CS is fueled primarily by three things: repetitive coded systems, admin plots, and murder. In fact, one of the best things you can do for the CS economy is die. Other than dying and killing others, there are a variety of coded choices ranging from the dull and tedious to the exceptional and intriguing. More interesting, though, are the admin plots which can pay relatively good amounts of money for an hour or so of solid roleplaying (or continuous roleplay, depending on the plot).
On the whole, Cybersphere is probably the best M** I've ever played in my life, and I would suggest it to anyone who enjoys text based games. It's features lend itself to infinite playability, and the environment is rich and omnipresent. Anyone who is interested in cyberpunk at all should give cybersphere a go. It is, without a doubt, a brilliant place.
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