I've tried Discworld on again and off again for years, but only very recently really gotten into it. What can I say, Discworld is a game so varied and vast that its longevity isn't really surprising. It easily has one of the largest worlds I've ever seen in a Mud, and Ankh-Morpork alone one could spend over a month exploring and still find something new every day.
Each guild in the game that players will eventually join (Warrior, Thief, Assassin, Priest, Wizard, Witch) has a different game play dynamic to it...each guild is like playing a whole new game almost, there are such vast differences.
What makes the Disc different from a large portion of Muds out there is the fact that Discworld is 100% skill-based. How good your skills are determine how good of a fighter/priest/wizard you are. And it works. The taskmaster system for skills, I love.
Sadly, all this is hurt badly by the one thing most apparent to most people who even play the game for 5 minutes. And that is Discworld suffers from being quite possibly the laggiest Mud I've ever played. And it's not just location, from people I've polled on the subject. Everyone seems to suffer from it, at times it feels like playing a mud in perpetual slow-motion. And Discworld also suffers from very frequent crashes, several a day usually (it just went down as I started writing this, as a matter of fact). Which is sad. A little more stability and a faster connection, and I could easily see Discworld being the #1 mud around.
Don't get me wrong, I'm still hooked (3 different characters for whatever mood I'm in). However, I only feel it fair to point out the downsides as well as the upsides to people considering giving Great A'tuin's burden a shot.
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