Ronin is many things, but above all, it is summarized by the final
rule in its code of conduct:
9) Remember we're here to have fun. The gods too.
From the moment you begin your mudding adventure on Ronin, it will be
evident to you that Ronin is different. Newbies are welcomed and
encouraged to experience the myriad puzzles Ronin has to offer. There
is a culture of openness - while veteran players won't openly tell
you all the answers you'll need to make your way in the world,
they'll nudge you in the right direction with hints and suggestions.
Need a really hard-to-get piece of gear? We'll help you - if you can
show us that you have the wisdom to get there yourself and truly
For a world that has no roleplaying, there is still remarkable room
for creativity. I remember the first big group run I did for gear.
There were 15 of us and it seemed like we only barely managed to take
down the Huge Queen Ant. Two years later, I soloed that mob by
patiently employing some outside the box thinking.
Years later, there are still new puzzles to be solved, even for
veteran players. One of the newest areas, Hell, reliably causes
double-digit deaths when people brave it's depths. The people who
venture forth aren't newbies, aren't small characters - they are the
best warriors the MUD has to offer. Why do they march into their
statistically certain deaths?
The quest to unlock puzzles, map the unknown and discover the game's
secrets discriminates against no-one.
But don't take my word for it. . . see for yourself!
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