I've been to a few MUDs and of all, I believe the Dark Risings has
the most comprehensive package to offer. The expansive world has
yet to be explored in its entirety by even the most experienced Dark
Risings player. The staff keep the game interesting by adding new
areas, ideas, RP threads and quests, even code changes like trades
and new races often enough that one can occupy their time with five
different characters and still not cover it all.
Gamers new to the world of Muds or just to Dark Risings are assisted
without major handholding, given enough information to succeed
without 'ruining the ending', so they can learn and explore on their
own and are encouraged to ask questions whenever things come up.
The rules are well created, encouraging a level of Roleplay that is
enjoyable and realistic without diminishing the sense of gaming.
Players can choose to strictly Roleplay, or engage in Player Kill in
addition to Roleplay. Since Roleplay is emphasized, no Player Kill
without appropriate Role is allowed, which encourages a wide variety
of characters and attitudes. Thieves battle with lawmakers, Gypsies
run from the nobles, the weres and the werehunters duke it out, all
in language and weapons.
Creativity is definitely a standard, no matter the character, with
vivid descriptions, Mobprogs, RP, ANSI color and options available
to enhance the gaming experience.
Just a taste is all it takes!
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