I've been playing this mud on and off for about six years at this
point. Hands down, Legend has one of the best code bases and combat
systems of any mud out there. Combat is descriptive yet fast paced,
really a great system.
Legend is impossibly difficult for new players to establish
themselves in, however. You are penalized xp for grouping to kill
things. Solo experience grinding is slow and repetitive. The magic
system (based on learning words to form spells) is overly complicated
and extremely difficult to pick up on the fly.
The existing playerbase is dwindling to almost nothing, and those
that remain are for the most part cynical and unfriendly towards new
There is virtually no end game for characters achieving max level.
The pkill system is horribly imbalanced, with one main archtype of
character dominating all others (a problem that the immortal staff
seems unable to deal with).
The immortal staff as a whole are generally very helpful, yet a few
(and coincidentally higher ranking) imms are extremely aggressive,
selfcentered, and generally unpleasant to be around or communicate
The bottom line is, LegendMUD is an incredibly well written mud, with
a lot of unique and awesome features. The shortfalls of the game
overshadow all of it's bright spots, though. That is, new players are
faced with a cynical playerbase, an overly difficult grind to higher
levels, no activities or end game once achieving those levels,
self-centered and aggressive immortals, and a broken and unused player
kill system. My advice is to stay away.
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