Some 2005 views of TorilMUD.
I have played TorilMUD (formerly SojournMUD) fairly regularly for
over a decade now. I have also played a few other MUDS occasionally,
as well as the usual array of graphical PC games when able. Based on
the Forgotten Realms, TorilMUD remains one of the favorite fantasy
games of all, offering so much by way of gameplay, mechanics,
attention to detail, ďfeelĒ, variety, development, fun, and more;
whilst remaining free (once connected to the internet).
Several years ago the average weekly playerbase was at itís peak,
back when mudding was in relative infancy, when less GOOD muds were
around, and prior to a host of regular original-era players outgrowing
regular online gaming and moving on.
These days in 2004-2005 TorilMUD is again growing toward the glory of
those olden days, certainly offering the features, support, code,
size, zones and improvements to facilitate this and beyond! And with
recent merging of HomelandMUD (previously ExileMUD) into TorilMUD, the
improvements and additions continue..
Come check it out if you havenít, and delve into the world that
spawned several popular off-shoot games including Evercrack, but
offers itís own unique OUTSTANDING text-based game in itself..
Hereís links to some webpages with lost of current info about it:
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