The sequel to the original Federation, played on GEnie, AOL, and
independently on the Web, Fed II is part economic, part adventure,
part social, and part political. It's 200 years after the fall of
Ming the Merciless, and the bureaucratic Galactic Administration has
risen up as the seat of power in the solar system. You start out as
whatever you want to be (human, animal, mythical creature, space
alien, droid, etc. - use your imagination) and arrive at the Meeting
Point on Earth.
So begins your life and career in Federation. Buy yourself a
spaceship and work your way up the ranks. After a career of
hauling goods around the solar system and rare, valuable items,
you'll be buying and selling those goods for your own profit, trading
commodity futures, bringing your own company public in an IPO,
building and running factories, and eventually designing and building
your own star system, complete with your own planets, with their own
economies, layout, and puzzles of your own design to suit your
You'll also have puzzles along the way that you can take
on for your own amusement, and earn honors and special awards if you
succeed in solving them. And don't worry about death being fatal if
you do something dumb, like fly into the sun - you have the ultimate
life insurance in this game - cloning (as long as you've paid the
So come on in, be whatever you feel like being, meet and relax
with new friends, buy them a round of your favorite drink (or
your favorite dish) in the nearest bar, and bring out the capitalist
in you as you work your way up to the top at your own pace. You'll
never run out of challenges and things to do.
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