The sequel to the original Federation, played on GEnie, AOL, and independently on the Web, Fed II is part economic, part adventure, part social, and part political. It's 200 years after the fall of Ming the Merciless, and the bureaucratic Galactic Administration has risen up as the seat of power in the solar system. You start out as whatever you want to be (human, animal, mythical creature, space alien, droid, etc. - use your imagination) and arrive at the Meeting Point on Earth.
So begins your life and career in Federation. Buy yourself a spaceship and work your way up the ranks. After a career of hauling goods around the solar system and rare, valuable items, you'll be buying and selling those goods for your own profit, trading commodity futures, bringing your own company public in an IPO, building and running factories, and eventually designing and building your own star system, complete with your own planets, with their own economies, layout, and puzzles of your own design to suit your personality.
You'll also have puzzles along the way that you can take on for your own amusement, and earn honors and special awards if you succeed in solving them. And don't worry about death being fatal if you do something dumb, like fly into the sun - you have the ultimate life insurance in this game - cloning (as long as you've paid the premium).
So come on in, be whatever you feel like being, meet and relax with new friends, buy them a round of your favorite drink (or your favorite dish) in the nearest bar, and bring out the capitalist in you as you work your way up to the top at your own pace. You'll never run out of challenges and things to do.
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