Well. CB:SC is quite an innovative MUD. But I'm sure everyone has heaped enough praise about the MUD, some criticism is in order! The MUD appears to be composed of half-finished thoughts. The system of checks and balances is rather flimsy, and is only held up by he 'Imms are always right rule'. Which basically means that when the rules or balances aren't well defined (And they generally aren't) the matter is settled with a sort of coin toss, and the loser is either helled, silenced, or deleted/banned/other nasty stuff.
The Imms are generally disdainful of the playerbase, because the players tend to whine about the rules even when they haven't been broken. However, they neglect the fact that people tend to act that way because of the way in which they enforce the rules. Which is to say that the Imms tend not to actually watch what players do unless they already suspect them of something. Instead they wait for a complaint to be issued, and whether the rules are in favor of the 'defendent', the Imms are always right, which overrides the other rules. So if the complainant can convince an imm he/she's right, hey, they're right. Basically what happens here is certain players continually break the rules without punishment as long as no one knows or tells, by hiding behind the same rules, calling down other players for breaking them. I won't menAtion any names here or anything, but it happened quite a bit. Actually, I did it myself a few times. Mostly to see if it was favoritism or if the imms really weren't watching. It was the latter. Anyway, that makes for very annoying player-exchanges. Ship battle is...wow. There are tons of ships, but only a handful worth using. Because the stats of other ships weren't kept in mind when new ships were created, so you have a bunch of 'uber ships', and a bunch of little putters that get blown up every time they lift off, because 'Oops, I thought you were someone else.' when the truth was, it was just an easy kill.
A good many things that made the game interesting in months past were altered so they could be brought under control. There were a good many unregulated, unsanctioned activities that didn't clearly go against any rule or adversely affect the gameplay in anyway. Such as bands of bounty hunters under an unofficial clan name. They could have put in the clanpk rules that these bands were neither sanctioned nor protected under the clan rules, and wouldn't be allowed to become an actual clan. But instead, they made it illegal to have unofficial bands simply because the Imms don't like the idea that something on the game might not be fully under their influence. Some punishments are dealt by the Imms, not because of any illegality but simply because of a perceived attack on their ego, or a 'disrespect' as they put it.
Ah, yes.. The skills. Everytime they change the weapons and armor, or change the skills, they more or less nullify the uses of the majority of the skills in favor of one or two. This is especially true of weapons. Only one type of weapon at a time is generally relevant within the game. Well, anyway.
I could continue ranting, but I'm running out of space! I love you Gatzie. :X
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