Cowboy Bebop: Space Cowboy is an incredibly fun MUD.
There is always something to be done, RP, participate
in PK, work on your engineering skills; it is the best
non-SWR MUD I have ever played. The players, the
atmosphere, the environment, it all makes up a great
On Cowboy Bebop: Space Cowboy, you can be almost anything.
You can be an engineer, drug dealer, bounty hunter, or
dozens of other things. I, myself, was a pilot in the ISSP,
and I have to admit, I had an extremely fun time
participating in the wars that went on in my short time
there. Most of the players are good people, and the IMMs
can be helpful at times.
I have never watched Cowboy Bebop, but I assume
it is true to the show. The ships have been modified to fit
the show's ship style. The planets used in the MUD are
from the show and the only race is human. The clans are
also the same as from the show. From what I have heard,
the MUD takes place after the show ends.
There is something that prompted me to quit, however. The
stat training system. Once you are past 6 hours played,
you begin losing stats at an alarming rate. Don't bother
offering the coder, Gatz, advice on how to make the stat
training system better, though. You will be cursed at
and silenced/banned. The coder admits being a newbie to
coding and also admits it being his first mud, and refuses
to accept constructive criticism. Just don't even try.
I have to say I love CB, but the stat training system and
unwillingness to accept that something is wrong with
something they made are the MUD's downfalls.
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