The mud allows for a wide variety of options. You can pursue pk,
rp, hack'n'slash, relaxation, whatever. What is great about this
variety is that, it's all balanced as - You earn what you get. If you
desire to pk, then you earn your stats, you earn your eq, and you are
worth of pk. If you choose to rp, you earn the respect of the people,
and you earn the stature you deserve.
This sense of earning does not mean no help is offered. Aid for
new people is exceedingly abundant. However, once you have
established a reputation for yourself and you are no longer that new
guy, the aid is less abundant (though still existant) and one must
rely on friends they have made in the process.
Another excellent aspect of the mud is the questing. The
immortals provide a large variety of quests. There are three
different quest point systems:
Each of the different points allow for different equipment or
bonuses. The regular quest points are similar to what most RoM
mudders are familiar with, the other two systems are fairly unique.
Also the immortals provide a system of tickets. These tickets
allow immortal gifts basically. They range from mystery prizes to
double exp turned on to a full spellup...to almost anything.
Last but not least is the mystery bags. More rare than most of
the other things the immortals do, occasionally mystery bags are
sold. These bags hold anything at random, ranging from immortal quest
eq to quest points.
To mention everything unique to this mud would take many pages,
here I have listed a brief few. The place is definately worth trying
out. If you do, you might eventually call the place 'home.'
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