<@Newbie friendly@> I've been mudding for over ten years on various muds and always when looking for a new mud, the thing that keeps you playing beyond the first 30 minutes is how newbie friendly is the place.
LW has a small player base at the moment (in some part being to the listings prev2iously needing to be updated to the correct ip.. 126.96.36.199 port 5555..), but the players there are very friendly. When I was brand new a char named Darius, sent tells, gave me hints on how to play, and offered me some coins to buy a pet. When I got bigger, Darius and his friend Nirac both were nice enough to show me some areas in their party.
<@Small player base@> The player base isn't huge, but I have to say there is an upside to not having too many players and too few areas. I have played places where you run like crazy hoping to outrace many other players to find a few viable mobs as a low or mid level player.
<@Trainable skills@> Different guilds vary on how you train to an extent. Some guilds get new skills automatically due to gaining guild levels. Some you use coins to buy new spells. But true for all... your guild powers increase as you actually use them. This is far more enjoyable than those places where you simply get player exp amounts and run to guild and spend the exp to get a skill/spell up to max.
<@Partying/Teaming@> This mud allows players to solo or party up. Some guilds are more solo oriented or more party oriented (like clerics being ideal for parties), but it allows you to have your own style. This is unlike some muds that don't really support parties or others so heavily party oriented that you are forced to make a wide circle of friends to get anywhere.
<@Guilds@> They let you switch guilds with loss of 3 player levels and the guild skills you learned. Benefits are there to stick with one guild and get good at it obviously, but if you join one at the start and simply can't stand it, it's not like some places where you can't change.
<@Balance@> I've seen high players and wizards testing new code for the dragonspawn guild. I have to say it speaks well that the code is tested before installed. That players also get to test it out and give feedback before it's put out there for that guild to adjust to the new changes speaks amazingly about mortal/immortal relations.
<@Atmosphere@> I have seen very little player bashing from any directions during my time on LW. Even when one player pk'ed another, there was minimal comments on public channels. I've seem some muds that don't even have pk where players sit on public channels and snipe horrendously at each other with nobody raising an eyebrow. Also a plus about the atmosphere, all swear words are randomly lifted from public channels and replaced with text like *BLEEP* etc... (while i'm not offended by swears, i think this is a nice perk since muds do have players anywhere from 9 years old up).
This is a very nice mud. Hope you try it out if you're unhappy with wherever you are now. :)
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