This SWR 1.0 was completely stock about 5 years ago, since then it
has evolved into a much more fully developed SWR with about less than
30% stock code left and about 0% stock planets left. Having a total
of 40 planets, 10 of which has been recently taken out for renovation
which adds up to a total of 50 worlds.
The space system is really unique from any other mud I've played.
Linking weapon systems and launchers, communication and sensor
jammers, various piloting manuevers, atmosphere for planets, full mob
crew for capital ships to perform actual duties (IE: plotting
hyperspace courses, firing weapons, docking, etc), taking over
another clans capital ship by sending your capital ships troopers to
seize the other one. Constructship system, building and modifying any
one of over 40 different prototypes to suit your flying needs.
There are nine different classes with three more on the way. There
are also over 300 skills to give your character more freedom in the
game, more tricks of the trade.
Entirely new force system, a system no longer based on the 'cast'
system, but instead based on individual skills. This system also
stresses the new master-padawan system that was recently
disabled due to bugs, and now is fixed. The skills are divided up
into three catagories: Sith, Jedi and General, and obviously all
forcers fall into one of these catagories.
Furthermore, all force levels(the force class) have been removed,
leaving ones strength in force entirely dependent on their stats.
Forcer stats include control, sense, and alter. All forcers can
achieve masterhood however, it does take long due to the difficulty
of training these new skills.
If you want to learn more, please take some time to view our
wonderful mud and if you have any questions or comments, I'm usually
available on it to answer you.
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