LEAGUE NIGHT ON SUNDAY. BS NIGHT ON WEDNESDAY. (read for details)
Genocide used to be hugely popular then the entire mudlib was
changed. The combat system was rewritten. There are now dozens
of races and classes. At first it seemed too complex. And it is,
for most people. You'll find a different breed of mudder on
Genocide....there is a pretty steep learning curve. Most of the
players have a pretty tough skin if you are a female, best
join as a male character. As the mudlib was rewritten, many devs
that used to know how to code became frustrated and quit. Many
returned. Mostly the players are the ones who quit. There are
often over 100 people logged in, but most are developers and are
not actually playing the game, but chatting, as if on some sort
of fancy IRC client. Non-public chat channels have split the
mud up into interest groups and cliques. This is hardly seen
by the player, who has to get 5000 credits and a developer before
he starts to get a clue about what is going on. This takes some
time, as even a good player will average <10 credits per war.
Most wars last 15-20 minutes. As a consequence of the plummeted
popularity of the mud as an actual game, there haven't been any
_really_ good players in recent memory.
The mud is making a comeback however, with the addition of LEAGUE
warfare on SUNDAY NIGHTS. This has provided some badly needed
oxygen for this prev2iously stagnant mud. The code base is second
to none, and the game is very worth playing if you can only find
someone to play against. Wars don't get very big except in the
evenings or on weekends. The exception is SUNDAY when people tend
to warm up and then there is the euphoric homicidal madness during
the actual league play. WEDNESDAY nights are good too, as this is
BS night, and there are lots of pumped stats and free equipment
provided by the gods of the mud. Tune in to the 'newbie' channel
when you log in.
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