Legend is a vast world full of in-depth quests, storyline, adventures,
and areas. It is easy to become addicted once you get the hang of
it. However, contrary to what other reviews have stated this mud is
not newbie-friendly. There are very few who will actually sit down
with a newbie and explain how things work in this particular mud;
most will just power-level the newbie. Once powerlevelled, this
character is useless. The player doesn't even know how to transport
from one area to the next because someone else was holding their hand
the whole time. This aspect of the player-base does not let it be
appreciated that this game has amazing acts, descriptions, and twists
and turns.
This mud is also very Group reliant, meaning, if you want
to gain lots of experience or get a nice piece of equipment, you must
gather characters of all classes (tank, druid, mage, sniper, etc).
There are level restrictions on certain areas, which is understandable
so the newbies don't kill themselves poking pirates or sidhes.
However, if you don't know anyone it is extremely difficult to
advance in this game.
Much of the immortal staff is corrupt and have been disciplined
many times for taking advantage of the commands they are given. Ask
them this, and they will deny it. Immortals would run games
(flaghunts, trivias, etc.) on a regular basis, and now they give the
impression that they do not want to be bothered with it. People
wishing to become Immortals are usually not accepted because of the
tangled political system within the Immortal-player base.
In closing, this mud is for advanced players only. You must make a
serious impression on others to be recognized, but not so serious to
get you warned (which is also easy to gain in this mud). Over the
years, Legend has been downgraded. They've changed the mud from
good to worse, and if you are willing to adapt to that, then feel
free to play.
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