Rebellion Of The Stars is probably 1 of 100 SWR’s I have played on the TMC, and by far I see it having the most promise.
First, I’ll explain what makes it such a well-rounded mud experience, and then cover some of the downfalls, yep even great muds have them.
To begin with the immortal staff are on the most part are kind, helpful, most questions are answered within minutes, if one is around and if not most of the active players will entertain most questions with helpful answers.
This game in the 2 weeks since I began playing has already made some strides that I have seen other muds take weeks to accomplish. About a week ago I saw one coder Kane accomplish 13 full code changes to the mud in a single day. And Ewerta the games main coding Ewok is what we have dubbed the “Lord of the Copy-overs” due to his copy-overs that repair most bugs, and since he fixes most bugs within minutes of discovery always expect a copy-over after a crash.
The actual pbase is constantly growing and has for the most part a good distinction of races and personalities. There are a few to watch out for like one Dark Jedi is known to go on the killing rampages and try to purge the pbase. Only thing we need is less human, everybody always chooses human so expect to meet lots of humanoids.
The class system is becoming very unique, which new skills are added all the time, and old ones are revamped to fit in the story line, so your not walking around with useless skills. They just added the espionage class which is growing to be one of the more popular picks for a class, The new credits for leveling system was finally tweaked and balanced and works good.
Jedi powers were recently under the knife and have come out better then ever with the new skill Storm. While old ones like Choke, Push, Pull has been redone also to fit well within game. Just so many skills to choose from and so many being added it’s a fun and realistic environment.
The coolest addition for anyone is the ability to control the capital ships with the help of a mob crew, no more needs for out-dated skills like “capital ships” or having a whole 10-15 people just to get one to be functional, they have added in a new skill that controls how many times the speed of light you travel and how much fuel that takes, to allow you to control how close you can hyperspace to an object without under or over shooting. There is also code in works for AI system invasions and a bounty system to collect money for destroying the invaders and saving your world.
The last and final notice is the great job Alias and Jerei are doing on the world developments, Tatooine has recently been redone to include, Bestine, a New Mos Eisly, and complete addition of beggars’ canyon. They also have added new ships and designs with more then 20 build-able ships. In the near future the expansion of ships with a new array for modules so different ships hold different things like some will be great gun-ships while others more suited for cargo or transport.
A Word for the wise be careful when exploring new worlds, traps and ambushes await, an adventure for sure.
In conclusion, this mud has been growing up in the direction that makes playing remember-able, and add to the environment that makes for a great escape into the worlds and lifestyles that have made SWR a choice for most players to experience new while still being simple and easy to understand.
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