There are some friendly players who helped me out when I began,
but there are also a lot of other players who are cruel to the
newbies of the mud. I've witnessed many occassions where a low
level player died, and high level player said to them 'Well, you
shouldn't have gone there' or something similar and then refused
to help the new player regain his equipment from his corpse.
The mud has many glaring errors, besides the apathy of the high
level players. For example, the players are far too overpowered.
All mobs in the game are soloable, so one does not need to group
with others, really. The most time consuming aspect of this game
is the 100 level levelling system. While fun in a way, it makes
players too powerful, due to massive amounts of hps/mana/blood.
It also takes a very long time to reach avatar level.
The other main concern (the one that brought about my leaving of
the mud), is that the senior management of the mud allows theft
from player housing simply because 'there is no rule against it'.
I find this type of attitude to be disheartening, especially
when the mud claims to be newbie friendly.
The majority of quests are automated quests, so glory is very
easily accumulated, and nigh on worthless. Also, the ease
of which glory is accrued makes the game even further imbalanced.
Overall I find Edge of Creation to be a mud that has alot of
potential. However, without a serious reworking of the mud, and
some changes in immortal and player attitude, I fear new players
will be continually driven off.
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