DC is a bloodbath of clashing egos and rising powers. The imms don't
impose a lot of rules so the playerbase tends to police itself with
gang-style beat-downs. After reaching level 50 you can use XP and
gold to improve stats or buy more hps/mana/moves...but the stronger
you are the more costly the improvements are. This assures that new
players can still be competitive while rewarding the die-hard
veterans. Just about anything goes on DC, which makes it a blast to
Professional smack-talkers gather daily to take shots at each
other, but this is only the beginning. Beneath the bloodthirsty
surface is a well-crafted mud with an intuitive command structure,
hundreds of unique areas, interactive mobs, skill quests and a lot of
unseen features that really make the game flow well.
Extensive helpfiles, command truncation (so you don't have to type
everything out completely), very unique bard and druid classes, tons
of skills and spells, rare eq and items...it all adds up to a
challenging yet extremely rewarding environment where strategy and
intelligence dominate over hack-and-slash tactics.
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