I've been playing MUDs & MUSHs for a long time and have pretty much encountered every codebase known to these funky little machines called Computers. Being a novice coder myself I have also come to respect the effort which goes into these maelstroms of code. Being a bit of a vagabond, I tend to roam from mud to mud searching for that unattainable perfect game while actively participating in a small cadre of muds which have caught my eye. I've come to enjoy the SWR codebase [a codebase based around the Star Wars theme ;>]the most of all due to its versatility and somewhat unique leveling system. However, the quality of the codebase is overshadowed by the great deal of SWR muds out there which offer very little more then 'stock'...featuring the same errors which most veteran players have learned to abuse to acquire a barrage of bonuses. Essentially, becoming the DBZ muds older, cooler brother in some aspects.
And then I found Rebellion in the Stars...
(Okay, maybe that's a bit of an overstatement...the mud isn't perfect but most of it's flaws are the result of its creator's drive towards perfection. In my opinion, it's close enough.)
Rebellion in the Stars offered me brand new areas (24 planets worth to be exact!), An onslaught of new skills, 2 new classes (Slicer & Medic *Neither of which are STOCK*), an Interactive quest system, a Highly modified space system, a COMPLETELY REDONE FORCE SYSTEM, new races and...well, you get the idea don't you?
However, the mud is not without it's flaws: A few times a week you'll encounter Ewerta [The Almighty Ewok/Coder] pumping out copyovers like no tommorow, but its for the sake of making the mud better so personally, I let it slide. With Copyover's come crashes, so you're going to encounter them once and a while BUT you'll lose nothing due to some nifty features Ewerta's added and the mud will normally boot right back up in a few mins(There have been exceptions!).
Also, the mud is RP enforced which can be a blessing or a curse...personally I enjoy it more this way, but too each their own. The one major drawback is the lack of a playerbase, RotS has averages about 4-10 players and really needs some more people to join.
Thats about it.
If you have any questions you should just stop by and ask, no one would mind and I haven't encountered any Newbie-Haters. So there shouldn't be problems. If you need a hand ask me: Kaen.
Check it out.
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