I've been to a few MUDs and of all, I believe the Dark Risings has the most comprehensive package to offer. The expansive world has yet to be explored in its entirety by even the most experienced Dark Risings player. The staff keep the game interesting by adding new areas, ideas, RP threads and quests, even code changes like trades and new races often enough that one can occupy their time with five different characters and still not cover it all.
Gamers new to the world of Muds or just to Dark Risings are assisted without major handholding, given enough information to succeed without 'ruining the ending', so they can learn and explore on their own and are encouraged to ask questions whenever things come up.
The rules are well created, encouraging a level of Roleplay that is enjoyable and realistic without diminishing the sense of gaming. Players can choose to strictly Roleplay, or engage in Player Kill in addition to Roleplay. Since Roleplay is emphasized, no Player Kill without appropriate Role is allowed, which encourages a wide variety of characters and attitudes. Thieves battle with lawmakers, Gypsies run from the nobles, the weres and the werehunters duke it out, all in language and weapons.
Creativity is definitely a standard, no matter the character, with vivid descriptions, Mobprogs, RP, ANSI color and options available to enhance the gaming experience.
Just a taste is all it takes!
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