Prophecy is and has always been a good MUD. They have constantly improved the equipment, the MUD areas, the rules, and the overall playing experience for everyone. When I first started I had numerous helpfiles to answer my questions and when those failed, an entire clan dedicated to helping newbies was there -- and in the rare chance that they failed, I just asked another player.
I had fun joining quests, joining a PK clan without know it made you PK and slowly improving, levelling, making other characters, and making new friends.
Currently RP is taking a new face too. I've never seen this much RP on an RP-optional mud, ever. Stories written by players all over and it is no longer uncommon to see someone actually using the flexible RP channel & like commands. The Roleplay Council and Immortal are doing a great job.
The Immortal staff does their best now to listen to players and always makes very fair decisions for the entire playerbase. The MUD is being overhauled by the dedicated staff. They're adding originality derived from Eddings' works and variety everywhere. Preparing for a Pwipe is tough business, but they're doing it, and with the pwipe will come extraordinary changes. Travelling will be extremely realistic and new dimensions added to the game. New players are cropping up and older players are helping to advance the MUD.
So what Prophecy needs is new blood. Even if you haven't read Eddings' works, you'll still discover much about what he created in the rich areas people have taken months to develop. Give it a shot, eh?
Use the following form to submit your comment. Please keep in mind these guidelines: