In response to Vaelic's review on PvP aspect of Aardwolf. I've
spent more than ten years on Aardwolf, engaging in PvP aspect of the
game during most of my game time. It is fair to say that new players
will find it challenging to compete in PvP activities right off the
bat. However, after learning the ropes and gaining some experience,
Duel System, Combat Maze and Warfare are easily accessible to new
players. While the learning curve may be steep at the start, the
amount of PvP contents increases tremendously once a player joins a
PvP Clan. Raiding, Group vs Group PK, and the newly added HardCore
Mode all provide readily accessible PvP options to players. Nonkilling
players vs player competitive activities such as Lasertags and Global
Quest also occur around the clock. I do agree that rewards for nonraid
PvP activities may be lacking, and it's something that will hopefully
be improved upon while balancing the needs of nonPvP oriented players.
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