I started playing Sindome six months ago. First off, the atmosphere
is on point, as well as the coded systems. GMs have the power to
puppet any nearby NPC and make their personality come alive beyond the
typical automatic coded responses you might find in a lot of other
games. Some initial turbulence with a slightly grumpy head GM has
resolved itself, and the game has become much more fun to play the
longer I've played it.
Skill increase relies on a UE system, where you receive skill points
at predetermined times throughout the day. Some people might disagree
with this system under the belief that it makes a player lazy, but it
also accurately illustrates the time investment needed to be good at
something, as well as the dedication and focus you need, as the cost
to raise a skill increases gradually after a certain point, to where
you're eventually spending 20x what you used to for a skill point,
just to hone your character's abilities.
The staff is extremely active, as is the playerbase, so unless you
come on at 4 AM on a Wednesday or something, you're almost guaranteed
to have staff support, and the player population is so solid that
I've not seen the population drop far below 20 even at the oddest
There are some players who aren't the most stellar examples of
roleplayers, but most of them that I've run into are steadily getting
better, so that's not much of an issue. Character customization is
robust, allowing you to specify what each of your individual body
parts looks like, as well as covering these descriptions and your face
with the intent to obfuscate if your character is the type to need to
do so for whatever reason.
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