I started playing Sindome six months ago. First off, the atmosphere is on point, as well as the coded systems. GMs have the power to puppet any nearby NPC and make their personality come alive beyond the typical automatic coded responses you might find in a lot of other games. Some initial turbulence with a slightly grumpy head GM has resolved itself, and the game has become much more fun to play the longer I've played it.
Skill increase relies on a UE system, where you receive skill points at predetermined times throughout the day. Some people might disagree with this system under the belief that it makes a player lazy, but it also accurately illustrates the time investment needed to be good at something, as well as the dedication and focus you need, as the cost to raise a skill increases gradually after a certain point, to where you're eventually spending 20x what you used to for a skill point, just to hone your character's abilities.
The staff is extremely active, as is the playerbase, so unless you come on at 4 AM on a Wednesday or something, you're almost guaranteed to have staff support, and the player population is so solid that I've not seen the population drop far below 20 even at the oddest times.
There are some players who aren't the most stellar examples of roleplayers, but most of them that I've run into are steadily getting better, so that's not much of an issue. Character customization is robust, allowing you to specify what each of your individual body parts looks like, as well as covering these descriptions and your face with the intent to obfuscate if your character is the type to need to do so for whatever reason.
Use the following form to submit your comment. Please keep in mind these guidelines: