Kallindor has become an online home for me, for many reasons I will
state below. The players: Are helpful and always willing to lend a
hand with equipment, experience runs, and corpse retrievals. Groups
are formed often, to run boss mobs or even small areas for cash or a
level. The imms: In the past month alone, I can't count how many
areas have been released or tweaked to fit the player's needs. Most
if not all of my ideas have been implemented, and the imms work
tirelessly to provide the players with a great experience. Any idea
that's reasonable and would benefit the overall result of the game
will most likely be put in with in a fair amount of time. The classes
on Kallindor all have their own unique purposes. Some solo easier than
others, but each one has its use in groups. Even if it's just to
smash things to pieces There are 5 starting classes: Mage, cleric,
rogue, warrior, and monk. After leveling to 30 in one of the classes
above, each branches out in to at least 3 more classes. Whether
you're interested in becoming a necromancer with ghouls and specters,
or an avatar with powerful healing. Or maybe melee is your thing,
whatever you like, we probably have in some form. For screen reader
users, recently a check command has been added for those like myself
who use a speech synthesizer and can't keep up with a prompt. Typing
check hp or aliasing it will display something like: Hp: 100% You can
do the same for mana, mv, and ki. Experience, gold, and platinum will
be added in the near future. This concludes my review of this friendly
mud. Come try Kallindor for yourself. Thanks for taking the time to
read this: Katiana/Alissa/Kit
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