ShadowMUD began in 1994, underwent a major transformation in 1999,
and disappeared after a major crash in 2006 when the admin abandoned
it. Since then, it has been pieced back together from logs and
memories, resulting in a mud that faithfully recreates the look and
feel of the old mud in its areas and NPCs. It was opened for
playtesting in 2007, and fully opened for permanent play in February
of 2011 after a reset of the playtesting characters.
Shadow is blessed with a small number of dedicated and talented
immortals who are faithfully re-creating the world while avoiding the
stifling approach of the previous administration. New areas are being
added regularly, as well as new commands. The level cap is now 100
instead of 50, and subclassing has been reworked. Shadow has a number
of dedicated current players, and a huge number of former players we
very much hope will come back to visit... and stay.
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