Armageddon, like any MUD out there, has its share of pro's and
con's. In my time there I found the code of the MUD, as well as the
way in which the world was built to be absolutely top notch. It's got
a well developed (though heavily influenced/copied from Dark Sun)
theme for the game world overall, and the player community surrounding
it is likewise filled with some great people who make playing there a
wonderful way to pass the time.
But like just about any MUD you go to, it's staff appear to have a
very strong 'our sandbox' kind of mentality and a?dishonest,
underhanded way of handling things with the playerbase. That doesn't
do much to interfere with a player's enjoyment of the game at the
start, but has a proven track record of driving away the player base
little by little. There seems to be a tangible 'us vs. them'
mentality staff-side. Though they have a complaint system, the replies
one gets from it are lip service at best, outright admission that they
don't care at the worst.
So all in all, it's a great game if interaction with the staff who
manage it can be avoided, but it can quickly turn sour and frustrating
once they get involved.
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