I began on DR as a real trube, my first mud. It wasn't the first one I tried, but it was the first one I stayed on for an extended period of time. A lot of the others I had tried were overwhelming, confusing and just not involved enough in preserving new players for me to stick around. The reason I first stayed was because within minutes of being identified as a trube, I got a lot of mortal and staff support, easing myself into the process; an established guild [DAWNING] played a big part.
For a long time I was intent on RP and avoided PK like the plague... and though it's in balance here, I was pleased to find it was possible without completely separating the players into deadly and non-deadly clans. PK is a fair and easy to learn system, though obviously hard to master, and one that is really made better by how even the old familiar areas have been developed. Some of the builders seem to be interested in both pk and rp, because every time I see a new area go in I find a real fertile field for both... and it happens regularly. Staff seems to be, while ICly some of them can be evil idiots, friendly and receptive. I've never been ignored when I've expressed a concern to them OOC, either personally, or through one of the tons of boards that exist to help keep the game up to date with what players want.
One of the few downsides on here, personal opinion, is lack of pester characters. I just think they keep the game fresh, but hey that's just me (if you could make one I'd applaud). RP is required to PK, so if you do get randomly trashed, it's dealt with by staff which is nice. ummmmmm, what else. Oh. Heavy duty pkr's do get their own little sections of guilds and clans if they want that make it a little easier to fight, like this clan Brawler. If you're in it, you're telling everyone it's ok to jump you, you want to try out like 2 on 1's, and you're willing to fight for loot sometimes. The races and classes really give the whole feel of pk an interesting and viable one (I strongly dislike systems where everyone gets all the same base, Vive Le Class Specifics!)
All in all, DR is the top of my list, without going into all the quests, more macabre vamp rp the different guilds. I know every mud has someone who says this, but I think this one is the most player run. Every time I've seen serious and well thought out remarks about the balance of the game I've also seen some kind of change. I feel really comfortable playing, don't plan on leaving, and hope some of you folk will join me!
5 out of 5 fo schnizzle.
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