Please note: I didn't want to write a review. I have been playing this game, as well as others, for several years now, off and on. I keep coming back to this lovable text-filled game. After playing FK, those other games just...weren't up to snuff. Playing FK has spoiled me to the point where other RPGs just seem like senseless repetition. Start. Get stuff. Kill critters. Take critters' gear. Kill BIGGER stuff, get BETTER gear. There's no reason for it, and I grow bored.
For some of us, that gets old. Enter FK. If you want the WHY to your story, if you want a REASON, then you need RP to fill the gaps. But even RP can be ruined. Sometimes, you'll find a good RP and it's ruined by twelve-year-old Ninja_H@xor12 who runs up screaming 'Gimme ur phat lewts or I will pwn u.'
Not in FK. You become immersed. It's addictive. Very. If you don't want to be swallowed into a world that seems as real and tangible as this one, but with high fantasy sword & sorcery, and deities who rule on high, don't play.
If you're an old school D&D'er, you'll feel at home here. It's 3.5 D&D translated into a stream of 0's and 1's.
Granted, I got off to a rough start, and the imms are strict. But, due to their (and the RP council's) efforts, the game maintains integrity. It is not only strict, but necessary. They run a tight ship. Without such, however, FK would not be what it is. And this coming from a person who has been hit with the Divine Hammer on MANY occasions. I can honestly say, they always do it in the interest of the game, and its RP. They are fair, and willing to listen.
The community has produced some of the finest folks I know, and whom I am proud to call friends. It is above and beyond anything I've ever seen. I come and go, because life is like that, but...the fact is I always come back.
Try it...I dare you.
Use the following form to submit your comment. Please keep in mind these guidelines: