So you're interested in Federation II, eh?
Well, let me start off by saying that I've been in Federation since I started in the original Classic version, back in 1996. I loved the Classic version very much, and though I grew bored, I was very much pleased to hear of work on Federation II.
My first login was the day after Federation II 'launched' into Alpha. That is, the day movement was actually put into the game. Since then, I've seen a continued commitment to bring new and exciting changes and updates to the game, but let me tell you about the content! Quests, planets, and more!
Federation II is an Adult Space Fantasy Trading Game. In other words, it's geared toward adults who enjoy space/sci-fi settings. Unlike most games, Federation doesn't base advancement on how well you can kill things. The core of Federation is the active, dynamic economy that players must interact with in order to gain advancement. You interact with the economy in nearly every way imaginable through your time in DataSpace (the term for the world Federation exists in).
As someone else said, you start out in the low ranks of a GroundHog. You've got nothing but the non-descriptive coverall on your back and a few groats (money) in your account. From there, you advance onto owning a ship and hauling goods, owning a company, trading in the stock exchanges, and even soon onto owning your own planet that you can design.
Federation II is easy to learn as well, as more complicated things are gradually introduced as you progress in the game. That, and IBGames has made a commitment to seeing to the needs of those with various handicaps. They have informational sites formatted for special-purpose tools, so that even the lack of sight won't leave someone behind.
If you're seeking a change of pace from the normal hack'n'slash games, then give Federation II a try. After nearly 10 years, I'm still having a blast. With endless possibilities for role-play, socializing, and fun, it's definitely in a class of its own.
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