While running circle mud, it has been constantly modified since the
mud's creation date of which I'm unsure (existed years prior to my
start 5 years ago).
Multiplaying is supported up to three characters, the only real
enforced rule with multiplaying is all your characters must be in the
same clan.
There are well over 15000 rooms, all original.
There are over 350 skills and spells available.
The mud is newbie friendly, including a clan specifically for helping
newbies.
There are the primary four classes; Warrior, Mage, Cleric and Thief.
Ontop of these four classes there are 18 guilds (sub-classes).
12 different Races exist, each with a size which varies between 1 and
5, since equipment is different sizes a race can wear one size larger
or smaller than their actual size, and all races may wear size 0
equipment.
There also exist 22 different gods, each giving different sphere
values (races and guilds also have distinctive sphere values). Spheres
range from 0 to 30 and determine the level and percentage you may
practice skills and spells.
These races, gods and guilds give range for hundreds of possible
combinations, some of which have special bonuses such as extra
dodging, blocking, abilities..
There are 20 remort levels available, and start as non-remort, 176
levels each. Non-remort -> Dragon 1-9 -> Eternal Dragon -> Titan 1-9
-> Eternal Titan.. Though you can remort at level 176, you may level
to level 299 giving a minimum of 3819 levels.
Additional statistics: invulnpower (damage reduction) spellpower
(spell damage increase) exp bonus (experience bonus) haste (percentage
of additional attack)
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