I have written very few positive reviews about a mud, despite playing hundreds over the years. I have finally found the perfect mix, for me, of roleplay, questing, player killing and immortal involvement. This is absolutely my last mud and it is wonderful that the best came last! You will notice a real theme and it is something that really excites me as an experienced player!
Roleplay: Religion- player driven, code supported. Kingdoms- player driven, code supported. Marriages- player driven, code supported. The list goes on and on. The really important factor is that while roleplay is NOT enforced, it is absolutely pervasive on the mud. The game just brings it out of you and the players help make an environment you can really get lost in without any formal requirements. Again, we have a player driven environment with immortals supporting you.
Questing: Automatic Questing- Excellent code with multiple questors, some hidden in fact, and dizzying opportunities to use your hard earned tokens on custom equipment, stock quest gear, or even trade them to others for goods and services!
Immortal Events and Quests- Well thought out, executed and the rewards are generous but not easy to get!
Player-Killing: You can do it or be serene. There are level ranges. It is balanced and generally is done in character for good reasons. There are coded consequences if you do not! Player policed and code supported!
The Staff: There is a mature ownership of the mud with a real commitment to continuing the mud for years to come. They do not hire twinks, children or morons. They are tolerant of players but will step in quickly to put a halt to a problem player. I am a real stickler on immortals (been one for a long time other places) and have had no complaints so far. I have been generally impressed!
Features: Too many to name all the features, in fact if there is any negative aspect it’s the sheer complexity of the games features. You can 'socket' gems into equipment to improve it, develop custom equipment and so forth. The races are fantastic and the classes are balanced.
If you like player driven and code supported muds with mature and polite staff and a great mix of RP and good old-fashioned gaming…I expect to see you there. Log in and get to level 10 by killing the mobs in the starting area and then use the newbie channel to get to know the players. Today there were 40+ online.
Connect at kotl.org 2222 and check out the website at www.kotl.org.
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