Archive-name: mudlist.doc /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ /_/_/_/_/ THE /_/_/_/_/ /_/_/ MUD CONNECTOR /_/_/ /_/_/_/_/ MUD LIST /_/_/_/_/ /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ o=======================================================================o The Mud Connector is (c) copyright (1994 - 2002) by Andrew Cowan. This document and the data contained therein may not be reproduced in any way without express written permission. Many thanks go out to the mud administrators who helped to make this list through their support and patronage of TMC. o=======================================================================o All listings derived from the Mud Connector WWW site http://www.mudconnect.com/ You can contact the Mud Connector staff at admin@mudconnect.com. [NOTE: This list was computer-generated, Please report bugs/typos] o=======================================================================o Last Updated: January 3rd, 2003 TOTAL MUDS LISTED: 1811 o=======================================================================o o=======================================================================o Muds Beginning With: Digit o=======================================================================o Mud : 2 Shattered Realms Code Base : [Circlemud] Highly modified Circle 3.0b pl14/15 Telnet : apocmud.genesismuds.com 3335 [169.207.182.234] WWW : None Description : 2 Shattered Realms is under construction (yet). We are hiring builders again, we also need Immortals for a few other jobs. Also, it is most appreciated if you would like to come on over and test out our areas and overall system. We are certain that you would like it. The first year of 2SR has just finished but, they have kept well with the growing technology of coding and mudding. They make use of a large portal that gives people access to past, present, and future zones that are increasingly difficult as you get higher in the games ranks, the higher you get, the more areas you have access to. 2SR has an array of builders so, every zone is unique in its own way. There is also a forge system being implemented so, you can go over every zone again and again to get different equipment every time. Also, there are remorts, heroes and clans planned to be taken in some time soon. ----------------------------------------------- Mud : 2001's Eternal Darkness Code Base : [Circlemud] Circle 3.0 Telnet : ed.wolfpaw.net 9700 [216.18.90.20] WWW : http://www.battlegroundz.com/edmud/main.html Description : 2001 Eternal Darkness We Have Moved! Our new address is: ed.wolfpaw.net 9700 Come join the adventure, mayhem, and fun of Eternal Darkness 2001, one of the most unique and exciting muds on the net! Great new zones, terrifying foes, and plenty of surprises await the true adventurer to discover and conquer. An extensive clan system, equipment forge system, and rare loads are some of the features of the game. Players may choose to rise to unlimited levels, or to remort to our Dragon levels. After reaching Eternal Dragon status, continue on to our newest feature - Titan levels! With our extensive spell spheres, gods, and guilds, players will have unique combinations which will make them different from any other player on the game! Become top dog on ED! Are you up to the challenge? Show us who's boss and what you are made of. Will you be one of the survivors in this dark and desolate land? See you soon! ----------------------------------------------- Mud : 3-Kingdoms Code Base : [LP] LP Telnet : 3k.org 3000 [207.57.64.109] WWW : http://www.3k.org/ Description : 3Kingdoms is one of the oldest and largest muds around, and features areas for the complete novice or the more sophisticated high-end player. The atmosphere of the mud is friendly, and the emphasis of play is one of partying and questing. It is at times a noisy and raucous place to be, and has a very loyal following with over 3000 active players, and an average of 130 players online at any given time. The game has three broad thematic areas fantasy, science, and chaos (hence the name 3Kingdoms), approximately 20 guilds, and hundreds of larger areas (and thousands of smaller ones) that are designed to satisfy even the most jaded of players. It has an active wizard community that continually endevours to keep the game both fresh and challenging. 3Kingdoms is also the first MUD enhanced for use with the Portal MUD client. ----------------------------------------------- Mud : 3rd Millennium Code Base : [Circlemud] Heavily Modified Circle 3.0 bpl11 Telnet : mars.gotdns.org 8888 [66.227.220.160] WWW : None Description : In the year 2050, a technological breakthrough was made which enabled time travel to finally be accomplished. With this ability to travel backwards and forward in time it allowed anyone and everyone the luxury of knowing what the future would bring and what the past was. However, this luxury turned into the final breakdown of all societies. With the multitude of people jumping through time and space to undo wrongs of the past, and find out secrets of the future, the past and the future became intertwined, confused, and unstable. From this abuse of physics the Nexus was formed. The Nexus was a terrible distortion in the fabric of the space time continuum with infinite portals that lead to every point in space and time. Time travel was outlawed in the year 2099, but the Nexus remains. Here in the Third Millennium you will find what remains today after the first 50 years of the new world. The question of race and class has been eliminated. All men and women are created equal. We as individuals determine who we are and what we do. ----------------------------------------------- Mud : 4 Dimensions Code Base : [Circlemud] bpl15 modified Telnet : 4d.mud-puddle.net 6000 [68.22.64.10] WWW : None Description : Create your very own unique character from our extensive races and classes. Join one of our many Clans, or remain a wanderer, and explore this fantasy world at your leisure. 4D prides itself as a newbie-friendly and care-free mud, where the number one priority is for all players to have fun! ----------------------------------------------- Mud : 7 Degrees of Freedom Code Base : [Aber] Modified Telnet : 7dof.org.uk 6715 [217.10.143.92] WWW : http://www.7dof.org.uk/ Description : 7 Degrees of Freedom worked for over a year before opening to the public. This was so that we could write some original game concepts and quests to guard against 'Just Another iDiRT Syndrome' Our quest and zone writers have added new quests and zones that give our world a unique face and map. The game dynamically resets objects and mobiles in a way invisible to players. Once you have reach the level of Wizard you can become mortal again (i.e. defrob/remort) and run more quests to try and reach the level of MasterWizard. As with most Abers, Roleplay is not encouraged and the main emphasis on the MUD is on everyone having a good time. The 7DOF ethos is that players should be permitted to enjoy their MUDing experience, hence we do not have niggling rules against quest recompletion, etc. We also pride ourselves on not having tell-logging or snooping. Privacy is respected. ----------------------------------------------- Mud : The 7th Lair Code Base : [EOS] [ Heavily Modified ] Telnet : lyra.bluedragyn.net 4255 [68.55.139.123] WWW : http://www.the7thlair.org/ Description : The 7th Lair is an exceptional MUD which has been around for some time now, mostly in the BETA testing stage. We are currently fully operational, but are in dire need of builders to add to our currently small world. If you are interested in building for our MUD, please log on and read HELP BUILDER. Sincerely, Hellion Bloodsend Owner/Head-Administrator ----------------------------------------------- Mud : 7th Sign Code Base : [LP] Custom driver and library Telnet : 7thsignmud.org 7000 [216.175.225.250] WWW : http://www.7thsignmud.org/ Description : Many years ago, a group of researchers at Miskatonic University sought to harness the power of reality itself by delving more deeply into the atomic structure than science had theretofore studied. Frustrated with the limitations of normal equipment and methodoligies, the scientists borrowed arcane occult techniques as well as highly unstable theoretical concepts of physics, many of which had never been tested. The preparations for the experiment were expeciently and concisely readied for the conjunction of the planets of classic astrology -- Earth, Moon, Sun, Mars, Venus, Saturn, and Jupiter. the test proceeded excedingly well initially; however as the scientists probed further and further into the atoms' cores immense quantities of energy accumulated well outside the expected range. The resulting explosion destroyed the laboratory ... but what's more is that it sent ryfts throughout the fabric of reality through which past, present, and future collided -- and fantasy and fact became one in the same. Many claim this is the 'Hell on Earth' foretold in Holy Scriptures -- those responsible have never been heard from again, though some speculate that they attained the power they sought to control. The city of Arkham itself was spared in this merging of realms and has since become the only known sanctuary left in a world changing constantly as the threads holding reality together unravel more and more each day. ----------------------------------------------- Mud : 7th Universe Code Base : [MUX] [MUX] Telnet : alitd.silverden.com 7350 [63.78.117.186] WWW : None Description : Ever dreamed of a universe where pirates and mercenaries ruled? Where you could be anyone you wanted to be? The 7th Universe is on the 7th level of hell. Pirates and mercenaries are commonplace and control most of the worlds. We feature 11 different playable races, each with it's own unique history and culture. We are also a merger with WW's WoD. We will offer Kindred, Werewolf, Changling, and Mage. Currently, this is not yet implemented, but applications are being accepted for these characters. We offer many different unique and exotic locations in which to roleplay, including ships and space code. If you don't want to be a pirate or mercenary, there are many other occupations you could choose. You could be a shopkeeper on a planet in their marketplace. You could be a diplomat travelling between worlds. You could be a free trader. You could be in the military. There are many choices in the 7th universe. We are currently building and coding this original world. We are welcoming building and coding applications to help. We are currently accepting staff applications as well. ----------------------------------------------- Mud : 8bitMUSH Code Base : [MUSH] Modified PennMUSH Telnet : 8bit.ath.cx 4201 [24.255.231.236] WWW : http://8bit.ath.cx/ Description : * Building -- Free building, and lots of it. No quota. No theme. Build your own little house, castle, swamp, or area. * Exploring -- You'll find a variety of explorable areas including an extensive mountain area, a Super Mario Bros. area, and many player homes and lots. Players are often building new places to explore. * FANSI Art -- We support FLAG Extended Ansi Settings which provides for an extended character set: card suits, box drawing characters, and shading characters allowing for many pseudo-colors. Re-live the days of BBS art. * Coding -- We offer a ton of softcode to play with, including a playable MUSH Nintendo (with Tetris, Frogger and Mario Brothers), mapping droids for keeping track of places you've explored, and a whole slew of other code. We offer support for those looking to learn how to code. This includes player tutors, a 21 lesson coding tutorial, and plenty of unique functions. * Socializing -- We have a standard chat system where people can interact from anywhere on the MUSH. If you don't like to do anything but socialize that's fine with us. * Capitalism -- We have a company system and stock market which promotes the sales of goods and the competition of MUSH companies. Many of them sell products and compete for your daily paycheck. You can also invest in companies and attempt to make a profit. o=======================================================================o Muds Beginning With: A o=======================================================================o Mud : Aabahran: The Forsaken Lands Code Base : [Rom] ForsakenMUD (Version 3.0) [Heavy Modifications] Telnet : forsakenlands.org 6666 [216.194.99.11] WWW : http://www.forsakenlands.org/ Description : Welcome weary traveler, to Aabrahan. Meaning 'Cursed' in an ancient, long-forgotten tongue, the land known as Thera is a realm of conflict. For eons have the forces of good and evil waged their war upon its soil. Are you a valiant KNIGHT, a demonic minion of NEXUS? A mage of SAVANT, or a battle-hardened WARMASTER? Are you are an ambassador from the City-States of VAL MIRAN, RHEYDIN, or MIRUVHOR or perhaps a vampiric assassin of SYNDICATE out fulfilling a contract against a vigilant lawman of JUSTICE. With the Head Coder, Virigoth leading a staff of over fifteen, all of the nine cabals are now self-sufficient and run by players. Army RISK-like combat now makes each and every one of FL’s 80% original areas available for conquest. Diplomacy and trade between the cabals rests of in the arms of it’s members, and through the innovative voting system, each of the citizens of these cities have the opportunity to cast their own vote and let their voice be heard in matters regarding their hometown. Above all this, you have the opportunity to apply to play any race you can think of. A Dragon? An imp? A shade? On FL the only limit is that of your own imagination. If there is something you want that is not here, chances are that it is in development. New to the concept of MUDs? No problem. In addition, FL boasts one of the most newbie-friendly systems available, and with immortals from locations spanning the globe; there is seldom a moment where one is not available and eager to answer any of your questions. Load up your client, and connect. You haven’t got a thing to lose. Leave MUDs of yesterday behind, and log on to FL and embrace the future. ----------------------------------------------- Mud : Aabarism II: Unforgiven Mayhem Code Base : [Rot] RoT heavily modified 7 tiers 300+skills/spells Telnet : visuald.terrabox.com 9999 [64.242.77.155] WWW : http://visuald.terrabox.com Description : Welcome to Aabarism II: Unforgiven Mayhem. In a land of pain, death, anguish and destruction you try to make dues. Your friends are limited and your enemies, numerous. You're journey: to survive in this land of chaos. Come and venture into this land if you dare where you will really test the laws of 'survival of the fittest.' Aabarism has been months in the making. We are a newbie friendly mud featuring 5 tiers, 50 races, balances classes & our well known PowerLevels. We have now added EVEN more skills/spells to balance out our classes. Now featuring a more enhanced quest system to bonus players for quick quests. Also if you play you could become part of the player run council which decides what happens on Aabarism. ----------------------------------------------- Mud : Aabrazak: Age of Damnation II Code Base : [Rot] Enhanced Player Killing Telnet : bb6.betterbox.net 2500 [209.83.132.78] WWW : http://ashen.betterbox.net/AoD/ Description : Greetings, and welcome to Aabrazak: Age of Damnation II. The inhabitants of this realm tend to be quite competitive so if you don't stay on your toes, you may end up missing your head. But where are my manners, please do drop by our little realm, but don't say that I didn't warn you! We have a fairly descent balance of classes here so don't bother asking which class is 'stacked' because you won't get an answer. We have an arena (which offers 5 on 5 battles w/ potion & scroll toggles), and a warzone. We also have a quest master where you may quest for equipment, weapons, whostrings, renames, etc. Sound like your type of MUD? Then stop by and pay us a visit. Most of all, have fun! ----------------------------------------------- Mud : Aabsolom Chronicles Code Base : [Rom] Heavily Modified ROM 2.4 Telnet : puddle.plethora.net 1536 [192.129.84.27] WWW : None Description : Aabsolom is a place for those who want to Roleplay can, We have an extensive RP system with rewards. We also have a number of great features: Auction System, Race Channel, Race languages, Arena, PK for clans, And a personalized clan system for our world. ----------------------------------------------- Mud : Aadarian Realms Code Base : [Rot] [MERC/ROM] ADR Four Tiers [The Original] Telnet : aadarian.akbearsden.com 8888 [24.237.3.43] WWW : http://aadarian.akbearsden.com Description : During an age of strife when legends were flesh and blood, when immortals walked among us before the word became lore, there was a world forgotten by the scribes. A realm where the lives of the men and women would be forever changed by the struggles for power that ravished the lands. Many years have pasted since the dawn of peace had spread across these war-torn lands. The warriors of the past ages now maintain farms and have taken to travling the trade routes calling themselves merchants. Others have begun to venture toward the out reaches of Aadaria, exploring the frontier and the ancient graves of forgotten civilizations. (ooc) Out Of Character: Aadarian Realms offers four tiers with monk and telepath classes. More than 300+ skills and spells and A professional staff of polite and dedicated immortals drafted from the Elders of the Realms. We are still under development and that will not stop... There is a never ending list of ways to improve the realms. Current Projects: Fuedal Code (Trades, Crafts, Farming, Provinces etc.) Housing Code (Flats, Taverns, Masions, Castles etc.) MultiClass (Race and Level Restricted Multi-Classing) Design Director Shimtis Grul ----------------------------------------------- Mud : Aaezure Odyssey Code Base : [Circlemud] Circle/Custom Telnet : amud.betterbox.net 6666 [209.83.132.70] WWW : http://amud.betterbox.net/ Description : Aaezure Odyssey is a great MUD for all ages. Formerly known as DeathWish MUD, this is a great, stable MUD that has been in operation since 1994. There are over 11,000 rooms with a good balance of zones for all levels, with more added all the time. Playerkilling is limited to a Battlefield only, and players are allowed to play two characters at a time if they wish. This mud has 50 mortal levels, 6 regular classes and 4 remort classes, and too many great features to list. Aaezure Odyssey is in the process of converting to a whole new codebase and adding lots of new fun stuff, including 15 races - and some surprises. Come on by and check it out. ----------------------------------------------- Mud : Aalynor's Nexus Code Base : [Mordor] Modified Telnet : aalynorsnexus.org 2000 [64.39.28.81] WWW : http://www.aalynorsnexus.org/ Description : A highly advanced role-playing fantasy adventure game with an interactive storyline, multiple subplots, and room for creativity combined with a sophisticated combat engine provide for hours of quality online entertainment. The life of a character within the mystical World of Altin reads much like a fantasy novel, where almost anything is possible. The world comes alive for you as major and minor plots react to your actions, with every player contributing in some way to this living work of interactive fiction. The strength and appeal of Aalynor's Nexus is not derived solely from the underlying software, but rather, from its people. There is a real sense of community in this world. It is the player's enthusiasm and encouragement which keeps the world alive and entertaining for player and gamemaster alike. ----------------------------------------------- Mud : Aalynor's Nexus: The Sanctuary Code Base : [Custom] Derived from original Aalynor's Nexus game engine Telnet : aalynorsnexus.org 3000 [64.39.28.81] WWW : http://www.tholm.org/sanctuary/community/ Description : THE FOLLOWING ON TO AALYNOR'S NEXUS, THE SANCTUARY TAKES PLACE 200 YEARS INTO THE FUTURE OF ALTIN. PRESENTLY IN BETA TESTING; EXPECTED OPENING JANUARY 2002. And here we are, noble adventurer. Will you walk in Aalynor's Light, seek Honor with Paelina, live in Pandora's Hope, enjoy the merriments of Trista, or will you embrace Tilnar's shadow? It will take many brave and mighty adventurers to turn back the assembled goblin hordes, now surrounding the city. Will you be the one to defeat the Goblin King, to reclaim the land for the races? Come...step through our gates and join us in Aalynor's Nexus.... Aalynor's Nexus is an elaborate multi-user, text-based fantasy role-playing environment, playable over the Internet with specialized client software. The life of a character within the mystical World of Altin reads much like a fantasy novel, where almost anything is possible. The world comes alive for you as major and minor plots react to your actions, with every player contributing in some way to this living work of interactive fiction. The strength and appeal of Aalynor's Nexus is not derived solely from the underlying software, but rather, from its people. There is a real sense of community in this world. In fact, we have received many encouraging comments from our players, and it is their enthusiasm and encouragement which keeps the world alive and entertaining for player and gamemaster alike. ----------------------------------------------- Mud : Aarchon Code Base : [Rom] ROM 2.4 , ARC 2.0 Telnet : mud.aarchonmud.com 7000 [65.120.136.170] WWW : http://www.aarchonmud.com/ Description : Aarchon takes place in a realm where space, time, and reality itself have been shattered, leaving death dead and making all things possible. We have a relaxed social atmosphere, which we strive to keep hospitable to players both new and old to mudding. We are constantly upgrading, with new code and new areas coming in often. There will never be a player wipe, ever! Some of our current features include: * 15 varied classes (from Assassin to Gunslinger) with more on the way. * 19 races upon creation, with more available after EACH remort (total 46 races) * 7 clans, with uniquely defined ranks in each; also, clanwars! * An advanced and unique Remort system, challenging to accomplish (Remort 5 now in!) * Dozens of new spells and skills, including new spell/skill *types*. * Newbie friendly help files, plus Helpers and active immortals for guidance * Various levels of pkill (or pk-like) involvement: warfare zone for 'safe' combat, clan members of certain ranks participate in clanwars, plus permanent pk or an advanced 'hardcore' pk (ignores safe rooms and level) ----------------------------------------------- Mud : Aardwolf Code Base : [Rom] +Original Hybrid Telnet : aardmud.org 4010 [66.162.28.88] WWW : http://www.aardmud.org Description : Aardwolf has been online over 5 years and is still undergoing constant development. Online numbers rarely drop below 300, consisting of a wide variety of characters and playing styles. If you like to sit back and chat we have customized channels and friend/race/class lists to suit you along with VERY active message boards. Hack and slash and level? No problem, Aardwolf has been greatly enhanced but is still a ROM mud at heart. Questing? We offer several types of quest with player vs player 'global quests', regular automated quests, imm sponsored quests and good old trivia. Prefer to (optionally) mix it up with other players and go for PK? There is an elaborate warfare system, regular PK for clanned players, combat mazes and one on one challenges - for the ultimate challenge you may try clan raiding. If exploring is your thing we have over 200 areas with over 15,000 rooms and rankings of the the top explorers. Other features include remorting, tiers, flower shops, stats that MATTER, player housing, rosters, rankings, thousands of mobprogs, online games and a lottery system, but most of all, an extremely newbie friendly environment with player volunteers on hand at all times to help you get started. Drop by and see why Aardwolf is the most popular ROM based mud in existence. Alternatively, check out our new web site at the address listed. Wherever you choose to mud, good luck and remember it's supposed to be FUN! ----------------------------------------------- Mud : Abaddon Code Base : [Rom] modified 2.4b6 Telnet : abaddon.org 5000 [68.3.100.81] WWW : http://www.abaddon.org/abaddon/index.html Description : Abaddon has been under developement since Dec 97. In June of 99 it was opened to the general public for testing. Since that time, the code has proven itself stable enough to allow it to remain open for play. However, Abaddon is still considered to be under developement. From its inception till present, most changes have been made to the code base itself and not to the skills or areas of the stock Rom from which it is based. With that stated, the changes are enough to make Abaddon unique and worth playing. Abaddon is a player kill mud (minimal restrictions apply) that places a high emphasis on 'NO IMMORTAL INTERVENTIONS'. We have random treasure, no level restricted or limited equipment, mounts, seperate racial hometowns, and an online multi-class system that will keep you interested for years. The rest you have to discover on your own. ----------------------------------------------- Mud : Abandoned Codex Code Base : [Smaug] modified Telnet : abandonedcodex.net 4000 [204.184.196.145] WWW : http://www.abandonedcodex.net/~gpoulton/ Description : Abandoned Codex has been progressing steadily over the last five years, incorporating good roleplaying into a well-coded smaug/merc-style environment. The improvements are too numerous to be listed here, but include such things as an automatic Top 60 ratings system, an RP ranks system, new races and classes, and improvements to the standard classes, eg. Cleric Temples (well... you'll just have to try us and see what they are!) We have roleplaying (optional), quizzes, quests, clans, and are open to suggestion about just about anything you want to do! There is also a builders' port where we can accommodate all your creative desires, and would offer you training if required. ----------------------------------------------- Mud : Abandoned Fate Code Base : [Rom] Rom 2.4B6 modified Telnet : abandonedfate.betterbox.net 1919 WWW : None Description : Abandoned Fate is a Rom 2.4b6 mud with the standard stock areas along with many other original ones. Currently there are eight classes and eight races. We have a great Immortal team who are all working very hard to make Abandoned Fate a fun experience. We are currently working on a remort system and are redoing many of the classes, races and adding new skills and spells. Abandoned Fate is very newbie friendly, so please come and take a look. ----------------------------------------------- Mud : Abandoned in Zhentil's Domain Code Base : [Rom] AZD version 2.1 Telnet : marotti.com 3333 WWW : http://www.marotti.com/azd/ Description : Abandoned in Zhentil's Domain combines roleplaying, adventure, fun, and friendship nearly flawlessly. Based in a medieval setting, Abandoned in Zhentil's Domain offers a wide selection of race and classes, as well as 100 mortal levels. Chock full of original and modified skills and spells, as well as heavily modified zones, AZD meets the needs of the most avid gamer. Whether your style follows PK or pure RP, AZD has a place for it. The MUD's shell is hosted on it's own server, which is owned and operated by Zhentil. Newbie-friendly, funny, exciting, suspensful, and more - Will Abandoned in Zhentil's Domain be your next home? We hope so. AZD has been up and operational for FIVE YEARS. We pride ourselves on a stable environment and encourage community. Along with out official site, we offer a community site. ----------------------------------------------- Mud : Abandoned Reality Code Base : [Envy] Envy 2.0 Telnet : abandoned.org 4444 [216.30.104.62] WWW : http://www.abandoned.org/ Description : A triangular war ravages the countryside, as the wood-faring Sylari risk all to keep the evil and sinister L’shar from corrupting their youth. But the blood of both races spills over the land when the vicious Empire of Nok seeks to wipe out all magic in the world of Ellandor. Can the peaceful kingdom of Devenon restore order to a land troubled by arch-mages, demons, and even a few dragons? Some of our many features include: -a wonderful introduction to the game with randomly restrung armor for newbies -player bounties,an IC auction system,private player properties -no RP-intrusive OOC global channels, or silly/unoriginal names for characters -an ooc complex to hang out when you need a break (with paintball field and combat arena!) -a blackjack dealer, board games, mobs that play hangman, a combat arena, a courthouse, player-owned shops -automated armies that provide equipment, mob soldiers, and monthly pay -pets you can order around or ride, ships (both private and public) -a naming system where no one knows your true name unless you tell it to them -helpful immortals, friendly players, newbie help-channels, and so much more! Usage Graph ----------------------------------------------- Mud : Abandoned Realms Code Base : [Rom] Diku/Merc Telnet : abandonedrealms.net 9000 [216.162.171.220] WWW : http://abandonedrealms.net/ Description : Abandoned Realms is a highly modified diku mud. The objective of the mud is to focus on gameplay. We want a MUD where people can enjoy themselves and other aspects of the mud, without compromising gameplay. Gameplay to us is having rich themes to our areas, various creatures that talk to players instead of just sitting around, and well balanced race/classes. We have an extended help file system, a newbie chat for those unfamiliar with this kind of MUD, and plenty of friendly imms willing to answer your questions. There are 16 races and 16 classes each unique with their advantages and disadvantages. New races and classes are consistently being added and the old ones refined to preserve gameplay. There are also seven cabals, with plans to add more in the future. We enforce roleplaying here, we like to see players who have unique backgrounds, enjoy being memorable characters, and in turn, meeting other memorable characters. We also have mob runned quests that will improve certain aspects of your character. Although we do encourage player killing, we also discourage senseless slaughter. We have refined the gameplay so that brains will win over brawn because nobody likes boring hack and slash. We test our pk ranges thoroughly for fairness. If you enjoy roleplaying in a complex and vast world mixed with the thrills of playerkilling then Abandoned Realms is for you. ----------------------------------------------- Mud : Abattoir Code Base : [Smaug] Smaug Telnet : abattoir.wolfpaw.net 3232 [216.18.90.4] WWW : http://abattoir.wolfpaw.net Description : Abattoir is a fun mud. All imms here are very friendly. We have 100 mortal levels and 15 immortal levels. We also have integrated quests (you need to complete quests to gain levels). Every Sunday, we have player killing tourneys. Come in to find out more details. The next few Sundays will have at least 10 tourneys, each one offering a good prize to the victor. We also have remorts. When you reach level 100, you get reborn as a character in the new remort class (offering all skills and spells, which can all be practiced up to 100% adept). When your remort reaches level 100, you are automatically made an immortal. All immortal advancements are done to how hard you work. Basically, if you want to work hard, you can realistically make level 113 on this mud. Amnect. ----------------------------------------------- Mud : Aber-Phoenix Code Base : [Aber] Dyrt Telnet : phoenix.betterbox.net 6716 [209.83.132.90] WWW : http://phoenix.betterbox.net/ Description : Phoenix offers: * Guilds * Original spells and skills * Over 50 quests * Optional PK * 2 Weekly tournaments * Multiplaying * Role-playing encouraged and rewarded * Familiars * Immortal levels open to all. * Helpful newbie areas. * Some saved inventory, clothing, jewelry * Custom playerhouses (design your own) * Player driven, internally consistent economy ----------------------------------------------- Mud : Abode Mux Code Base : [MUX] Mux 2.0 Telnet : abode.twomoons.org 2002 [216.150.202.131] WWW : http://www.abode.twomoons.org Description : Abode Mux is an ElfQuest-themed mush. The setting is the planet Abode (the world of two moons)at a time approximately a century after the events depicted in Fire and Flight in the ElfQuest comics. The location is a fictional western continent, dominated by two elfin tribes in a state of cold war. There are small groups of humans, trolls and preservers, as well as some solitary elves without ties to the two tribes. Feature/book characters are generally not available. Abode strives to be a newbie-friendly mush, with a low treshhold for entering play. Some knowledge of the ElfQuest universe is an advantage. The game is still in the testing stages, but open to players. ----------------------------------------------- Mud : Abrasive, the Dark Realm Code Base : [Custom] DEFOR v6 with CEFOR v2 engines Telnet : abrasive-dr.nl 23 [217.120.81.204] WWW : http://abrasive-dr.nl/ Description : In the Old world, a civilised and rich in culture where occasional a invation or revolution will take place by Orc's, Goblins, BeastMan and/or Mutants. Yet a shadow covers the world, called by the hand of the evil gods. From the kingdoms of Nexis till the deserts of GladStone, a small group of mercenaries fight agains the dark powers of Chaos, whilst the servants scheme evil plans agains humanidity to bring the World to its knees. Abrasive lets you participate in a fantasy world. Players take there place as an adventurer, searching for fortune and power. You will encoure many different creatures and quests are available. Visit us and try to become a adventurer. ----------------------------------------------- Mud : Absolute Darkness Code Base : [GodWars] LOW4 - Heavily modified Telnet : darkness.dune.net 5555 [208.139.203.147] WWW : None Description : The mud is currently under construction. We are now accepting players for testing and are currently hiring builders, coders and enforcers. Currently this is your typical, run of the mill godwars type mud, but in time we hope to change that. ----------------------------------------------- Mud : Absolute Inferno Code Base : [Circlemud] Circle 3.0 (Modified) Telnet : ai.digital-genesis.com 5145 [169.207.182.234] WWW : http://gemini.tntech.edu/~dle1501/ Description : Absolute Inferno is a modified Circle Mud based on the war between Hell and Earth. It has been customized to offer many features important to the power mudder, such as custom prompts, expanded autexits, inline damage, NO RENT, no eq based on levels. It also offers and expert class system whereby a player can specialize and gain more skills or levels by seeking out a greater guild master. For instance warriors may train to become samurai, or death knights, a mage may become a warlock, and so forth. Some of the skills found only on this mud are 'Grenade' (Dwarves can make and use these! Kewl!), 'Sacrifice' (Necromancers can offer blood sacrifices to a deity), 'Transmutation' (Don't like someone? Turn them into a frog, or some other random creation), and 'Aim' (Attack someone from long distance with a ranged weapon!). We also offer a quest system whereby players can gain points to customize thier EQ. All in all there are six distinct classes, each with at least two different possibilities for specialization. ----------------------------------------------- Mud : Absolute Insanity Code Base : [Rom] Heavily modified ROM, new races/class/stat system Telnet : insane.arcanum.net 9999 [192.103.19.36] WWW : None Description : Come check us out! Absolute Insanity has a plethora of areas to explore, monsters to kill, and equipment to be had! We are looking for a few good mudders that are searching for a fun new home. We have many unique original features that you are sure to enjoy! ----------------------------------------------- Mud : Abydos Code Base : [Custom] 100% Custom Delphi code Telnet : abydos.nl 23 [213.201.143.20] WWW : http://www.abydos.nl/ Description : Abydos is an original mud which is build from scratch. Here's a list of some of it's features: - Totally original code & files. The engine is made from scratch in Delphi and running on a NT machine. - Full ansi color. - Statusbars which are located on a fixed position of your screen. - Easy to learn for people who are totally new with MUDs. - Races and classes, each class starts in it's own dedicated training area where you will be recruted (e.g. in the wizard tower for wizards). - Promotions to sub-classes and later to 5 hero ranks. - Powerful script engine which makes all kind of quests possible. - Funny and big quests. - People can add their own build-in emotions. - Lot's of configuration menus, skinable, customizable message colors. - Detailed maps which always track your position. It is unlikely to ever get totally lost! - Player killing is only allowed for clans. Clans can ally with other clans. - Deathmatch zones where people can PK in a team without loosing anything after they die. - Builders will love our zone-editor! Zones are build offline with a GUI program named 'Builder'. 'Builder' also has a integrated baby-version of Abydos to test your area on your own machine by telnetting to your localhost. - There are usually 0 - 20 people online, depending on the time of the day. ----------------------------------------------- Mud : Abysmal Realms Code Base : [Rom] Heavily Customized, many enhanced features! Telnet : realms.reichel.net 4000 [66.55.9.92] WWW : http://realms.reichel.net/ Description : The Abysmal Realms MUD is a Roleplaying/Playerkilling MUD derived from ROM2.4 code. Those accustomed to ROM playing will be pleased with the enhancements we've made while still retaining the best of the ROM 'look and feel'. Realism, attention to detail and enhanced user interface have been our top priorities. The focal point of Abysmal Realms is our clan system. Those new to Role Play will find it natural to fall into RP mode because of the distinct personalities and purposes of each clan. We find best role players often prove to be the first time mudders! Again, you can visit our web site for info on the clans. Though PK is supported, it is judged by strict standards of appropriateness within the RP context maintained here. We have user-selectable ANSI color, and questmasters available for questing anytime. The Realms opened to the public May 1st, 1997 and has grown steadily since then. A forum for your input has been established through our mud mailing list. The mud is served by a conscientious and talented staff of immortals. Click on the link to our web site for a complete listing and to subscribe to the mailing list. **The IP of the mud changed to 66.55.9.92 as of 2001/06/03** ----------------------------------------------- Mud : The Abyss: The Second Age Code Base : [Merc] Modifications are extreme, beware Telnet : sebastion.homeip.net 1236 [24.147.87.54] WWW : None Description : In the beginning, there was Altrag, from whose hand flows the wellspring of Life. And in his loneliness in the Void he wrought the mighty Nimroetil, the Crystal of Creation, and wieldin it, he created the Abyss. Yet among his disciples there was a jealousy. Between the Titans, Aleister and Stormreaver, there was a hatred. War swept across the Abyss, and Nimroetil was broken, and it's shards lost. Yet its memory, and the promise of infinite power, lived on in the hearts of Mortals. And now, even as the world recovers from battle, clans begin to form, to search for the shards, because the enemy must not reunite Nimroetil. At Any Cost!. The Abyss will soon be back, with many features including: - A complex and strategic combat system - A classless, skill-based advancement system - Player-run clans with player-built HQs - A completely original world We are currently looking for dedicated builders to help bring the Abyss to life. ----------------------------------------------- Mud : AC 195 Gundam Wing MUCK Code Base : [MUCK] GlowMUCK Telnet : 63.105.19.135 1950 WWW : http://www.angelfire.com/gundam/muck/ Description : - The year is After Colony 195. - = - = - = - = - = - = - = - = - = - = - = - Upon the assassination of the leader unifying the colonies, Heero Yuy, riots have broken out across the space colonies. The Unified Earth Sphere Alliance seizes this opportunity to develop their military forces, taking over one colony after another in the name of justice and peace. OZ, an organization led by Treize Khushrenada, has been taking charge of the attacks with the help of the Alliance Military. Until this year, when rebel citizens from the colonies have decided to retaliate by sending five Gundam pilots to earth to eliminate the people who started the wars -- to eliminate everything having to do with OZ. On their journey, the world may come to realize how important life really is, and how meaningless the wars are when fought between equally ruthless governments. After Colony 195 is a MUCK based on Mobile Suit Gundam Wing -- the anime series by Bandai, shown on Cartoon Network and YTV. The MUCK is rated PG, due to the violence involved in fighting roleplaying situations. It is meant for people who can be mature, but does not contain adult oriented themes. As with most MUCKs, it is fully roleplay oriented. We are currently hiring Feature Characters and Staff members, so feel free to drop us a line if you're interested. - = - = - Additional website: http://www.angelfire.com/gundam/logs/ - = - = - ----------------------------------------------- Mud : Accursed Lands Code Base : [LP] written in LPC Telnet : 63.105.28.110 8000 WWW : http://www.accursed.org/index.shtml Description : Throw away your ideals of standard races, typical classes, or level-based games and hang on for a truly unique online adventure! In an all original world that is constantly evolving, Accursed Lands is a challenging MUD for players of all ages and experience. Some of our key features include: -21 personal stats for each player. -Over 120 skills already implemented for players to chose from. -Realisitic life event based character creation system. -Smart npcs with sophisticated brains. -Dynamic graphical wilderness that changes and adjusts according to your position and visual abilities. -Underdark with over 6 million permanent rooms possible. -A complex crafting system allowing a player based economy. -Many unique quests and original spells released with more on the way! -A lot more to do than combat and magic, although those rock too! -100% original areas with very detailed descriptions. -Excellent role-playing environment with lots of theme. -Friendly staff and administration who actually listen to the players! With no levels, no standard classes, you'll be free to develop a truly unique identity for your character. So come on by and check us out! ----------------------------------------------- Mud : Achaea, Dreams of Divine Lands Code Base : [Custom] Fully original design and coding Telnet : achaea.com 23 [216.18.90.22] WWW : http://www.achaea.com/ Description : Rated #1 in the world by gamers.com. - Achaea is a grand world with no stock code or stock areas, giving it a feeling that is completely unique. We have thousands of rooms, and hundreds of unique abilities. Examples of our abilities are the Tarot skillset, which includes abilities based on each of the major Arcaana tarot cards or the Metamorphosis skillset, allowing Druids to change into animals like wolverines, gorillas, and wyverns. - Within Achaea, you'll find hundreds of imaginative quests and NPCs, as well as a developed political and economic system. We have innumerable unique features, ranging from what has been called the finest player vs. player combat system in existence, to a realistic weather system, to an integrated military system, to endless opportunities for roleplay in the intricate politics that take place within the land. Raph Koster, Dragon Designer of Ultima Online, has publically said that he believes we have the finest online storytelling in the world. ----------------------------------------------- Mud : Acropolis Code Base : [Rom] Rom2.4 heavily modified Telnet : dinchak.darktech.org 5500 [24.20.208.145] WWW : None Description : After a month of downtime, Acropolis is finally back for good! Acropolis is a MUD that is designed with the newbie in mind. Role-playing is accepted and encouraged, but not necessary. If you're new or old to mudding stop by, you'll have a great time! Here is a brief summary of what we have to offer: * Random equipment based on a set of weapon/armor flags. Included in the random equipment system are a few new item types: bows, arrows, materia, and more. The system is very similar to Diablo/Angband/Nethack. * PK Arena for non-PK or PK players. We have one of the most popular arenas out there because we have added so much to it. There are three types of wars: Single, Team, and Clan, and you can win everything from gold to potions to practices and trains in the arena without worrying about losing exp/equipment/etc. * Many new classes, races, skills and spells. A lot you have never seen before because we made them ourselves. * Remorts, imm and auto quests, a few other 'arenas', friendly staff always ready to help new players, beautiful ANSI color, neat clan system, dedicated player base, the list goes on and on. Stop by today, you'll never play another ROM again! ----------------------------------------------- Mud : Act of War Code Base : [Rom] Telnet : bb11.betterbox.net 4000 [209.83.132.83] WWW : http://www.actofwar.com/ Description : Act of War is a unique kingdom-based MUD that allows you to join the ranks of either Kael, Tier, Cairn, or Undermountain in the eternal struggle for the realm. Act of War allows you, the player, to choose which kingdom, class, and race you wish to play as you wander through our large map gathering equipment and making new friends who may aid you in the future when you go out looking for a battle, or maybe even raiding an enemy town! Act of War promotes a unique player killing environment that sets it apart from all other MUDs, stop by and give it a try. ----------------------------------------------- Mud : Ad Hesperia Code Base : [Envy] Heavily Modified Telnet : hesperia-mud.org 7000 [209.83.132.83] WWW : http://www.hesperia-mud.org Description : 'Caught in the whirlwind of the War of Ages, the battle of the Immortals, lies the Hesperian Realm. From the Black Fortress and foul armies of the Dark Lord, all the way to the Paradise of the Covenant, you will recognize a theme of the utmost tragedy: a love story which shaped the perpetual war raging on Hesperia. Brutally thrown into this realm because of your own stupidity, you decide to make the best out of it. Motivated by the interest the Immortals seem to take in recruiting Earthlings, you vigorously start your career.' Hesperia is a medieval fantasy mud originating from an ENVY 2.0 base code. For three years non-stop our Staff has worked on the large Hesperia project, shaping an all original word of over 20000 rooms. There are over 300 spells and skills, numerous quests and games to try out, as well as the opportunity to join cults and progress through the 550 levels we currently offer. We are a friendly place, so by all means step by and share in the fun! - Hesperian Staff ----------------------------------------------- Mud : ADAMANT : World of the Rings Code Base : [Circlemud] strong modified CircleMud Telnet : amud.orc.ru 4000 [212.48.128.180] WWW : http://www.a-mud.ru/ Description : A world of heroes and dragons, where heroic deeds and horrible creatures are possible ... A world of powerful magic and mighty weapons ... A world of steel and mithril, where you can go and slay powerful creatures or you can seek smart quests and receive great rewards, cool weapons, and destructive spells ... This is the neverending story of the great battle between DARKNESS and LIGHT This is ADAMANT : World of the Rings !!! * 17 races & 9 classes * 30 levels of well balanced gameplay. * Intelligent monsters * Over 70 only ORIGINAL zones, over 5500 rooms * Quest Zones and Automated quest system * Customizable character stats (no rolling) * Helpful gods and mortals. Nice WWW page with help etc... * 100% Russian MUD ----------------------------------------------- Mud : Adamant Adan MUD Code Base : [Circlemud] strong modified CircleMud Telnet : adan.ru 9000 [194.186.76.190] WWW : http://www.adan.ru/ Description : A new MUD, the first in it's kind, based on the fantasy world of J.R. Tolkien where everything is possible, where strange and dangerous creatures lurks in deep under the ground, or wander all around the world... A world of heroes and dragons, where heroic deeds and horrible creatures are possible ... A world of powerful magic and mighty weapons ... A world of steel and mithril, where you can go and slay powerful creatures or you can seek smart quests and receive great rewards, cool weapons, and destructive spells ... This is the neverending story of the great battle between DARKNESS and LIGHT This is the world of - A D A M A N T A D A N- MUD ! * 17 races & 10 classes * 30 levels of well balanced gameplay. * Intelligent monsters * Controlled PK (clan system) * Over 65 only ORIGINAL zones, over 3500 rooms * Quest Zones and Automated quest system * Anti-loot system * Full ANSI color * Helpful gods and mortals * Customizable character stats (no rolling) * Nice WWW page with help etc... * 100% Russian MUD ----------------------------------------------- Mud : AddictMUD Code Base : [Circlemud] 3.0 bpl10 Telnet : game.addictmud.org 4000 [216.81.152.29] WWW : http://www.addictmud.org/ Description : Loosely based on the worlds of Drageara created by author Steven Brust, AddictMud features 30 mortal levels, 8 classes and 3 special remort classes. Players from all over the world regularly play for extended periods of time, creating a sense of unity and camaraderie. Help is readily at hand either via the online help system, or from one of the experienced players online. After a few months of downtime, AddictMud is back and better than ever. With a faster server and less lag, come check it out! * Newbie friendly!!!! Join us - we'd love to show you around. * Limited multi-play allowed * 8 mortal and 3 remort classes, 30 levels * 99 zones, with over 9800 rooms (more being developed constantly) * Quests frequently held * Helpful gods and mortals * Alias system with presets for newbies * Fully functional clan system with clan halls/areas and clan quests * PK during TCs (total carnage) held frequently for fun and sport * 4 hometowns & free rent! * Awesome scripting that adds to the fun ----------------------------------------------- Mud : AderonMud Code Base : [Circlemud] Ver 3.0, heavily modified Telnet : bb11.betterbox.net 6699 [209.83.132.83] WWW : http://www.sspub.com/circlemud_area_creator.htm Description : Why should you come to AderonMud? Check this out: You can give your character more 'kick' by morphing into animal form and ripping out your opponent's throat! Enhance your equipment and weapons. Improve your skills and spells through guildmaster training and actual use. Supercharge all your stats. Create portals. Own your own house. SIMULTANEOUS MULTICLASSING: Get 250 combined levels in the five classes, then advance to Avatar level for a real challenge! Rent is free, quests are always available, and all characters can scan and identify for free. And when you die, you don't lose all your stuff! Modified combat system combines realism with a touch of humor. Area lists are based on player levels to help you find the right level of challenge. Well-designed world map integrates 100+ areas--just follow the river! ** AderonMud is the one you've been looking for -- trust me! ** ----------------------------------------------- Mud : Adesa Code Base : [Ack!mud] 4.2 Heavily Modified Telnet : adesa.betterbox.net 6000 [209.83.132.67] WWW : None Description : In the limitless confines of cyberspace there is a place where sword and sorcery collide and dreams of the fantastic materialize before your eyes. Adesa is more than just a mud, it is a refuge from the rigors of real life... a virtual escape into a world where you can be the knight in shining armor or the dragon who snatched away the fair damsel. Adesa has been forged from a heavily modified version of Ack! and while it still offers the Ack! standards like autoquesting, there are quite a few new wrinkles to the old system. Every race has been tweaked to provide its own distinct advantages and the mortal class to remortal class match-ups have been improved. We even have a totally unique lawful/unlawful player killing system. This mud is a constantly growing and changing place, where old players as well as new will continue to find challenges. Brand new areas, many with mobprogram puzzles and new items, are being added almost every week. ----------------------------------------------- Mud : Adventure Mud Code Base : [Unknown] worldgroup server software 3.10 Telnet : worldgroup.net 23 [64.1.137.201] WWW : http://adventuremud.com Description : Pvp set to 1 level, Role playing welcome, auctions first monday of each month for limited and hard to find items. Characters bought and sold thru the mudop only, code is majormud by galacticom. All 9 mods are installed. Play one free character, you can play up to four characters from one IP address. Additional characters are $5 per character per month. sysop keys $5 per year and buying lives is allowed this is a fair game all players are equal here. Famous Last Words: Dragon WHAT DRAGON!!! ----------------------------------------------- Mud : The Adventurers' Inn Code Base : [Rom] Almost Completely modified and updated Telnet : bb11.betterbox.net 7171 [209.83.132.83] WWW : http://www.theadventurersinn.com Description : If you have been looking for a MUD the is original, exciting, and addictive, then look no further. The Adventurers' Inn is all of that, and much more. I have been mudding for over 10 years, and I know what it's like to look for a MUD that you can really enjoy. Some offer great class/race selections, but lack in the roleplaying environment. Others are pure roleplay, but lack in fun. When I started The Inn, all I wanted to do was to make a MUD rich in theme, and full of excitement and realism that even I would enjoy playing on. The Adventurers' Inn is such a place. All of our InnKeepers have that same desire and drive to build the best MUD possible for our players. Mobs that interact with the players, objects that aren't mere weapons, but artifacts that old great powers, and dangerous consequences. Rooms and spells that are lethal, and traps for the unexpecting. All this and more await you on The Adventurers' Inn. Come and visit, and stay for the adventurer of your life! ----------------------------------------------- Mud : Adventures for Ancient Wisdom Code Base : [Dikumud] Diku/Envy/Merc with a twist Telnet : score.ainola.jyu.fi 4100 [130.234.191.133] WWW : http://www.geocities.com/aaw_home Description : AAW is an ever evolving MUD, many new and unique features have been coded into the game. Most MUDS have mprogs, but how many out there offer substantial oprogs and rprogs, so that objects and even rooms can interact with you and your characters actions? We also have an extensive pet system. Pets can be leveled, wear EQ and even have custom names and descriptions. We also RDL (Room Description Langue) which allows builders the ability to make it so that room descriptions (and other things) say one thing in daytime and another at night, or to have descriptions in the different languages of the realm. MSP (Mud Sound Protocol) is in and many of our areas now have their own .midi files attached to enhance the play experience. AAW offers many races and classes, with more to come. All characters are dual classed so that you get all spells/skills from your primary class and s/s up to level 30 in your second class, yielding an immense range of possible combinations. We also offer many different clans for your choosing. Recently we opened a new much (code-wise) enhanced version of our game based with tons of new features, new race (orc), new skills and new attributes (luck and charisma). New original areas are constantly in development, and our aim is at having totally original world one day! So take some time, and get lost in your Adventures for Ancient Wisdom! ----------------------------------------------- Mud : Adventures in Stormgate Code Base : [Envy] OmegaMUD Telnet : stormgate.dyndns.org 2345 [65.48.162.33] WWW : http://members.rogers.com/stormgate/ Description : Welcome to Adventures of Stormgate, where you will travel time searching for adventure. Extensive overhauled Guilds and Clans 2 ways of Dualclassing, 20 Classes and Races to choose from each with unique abilities, Automated Questing, Full MSP (Mud Sound Protocol) support! NEW SITE The dark lord himself, Zhakarius, looks down on the land from his Chrystal Tower. The landscape, created by the gods, shall one day be his. His continent, Bretonnia, is now under his control. He looks to the mainland in its entirety, yearning to control the power it holds. 'Yes,' he says to his servants, 'This will be my finest conquest yet.' On the wave of a finger, an eruption begins in the northwest, causing immense earthquakes. An enormous purple vortex opens directly above his castle, causing alarm to his old crooked face. 'No, this can't be!' he exclaims, 'This can't be happening!' The Timequake hits him full force, sending him through the rift! ----------------------------------------------- Mud : Adventures Unlimited Code Base : [Rom] 2.4b6(pretty darn good) Telnet : au.betterbox.net 5000 [209.83.132.87] WWW : http://au.betterbox.net/ Description : Having been around for over 4 years, Adventures Unlimited is a well developed roleplay encouraged (enforced for player killing) atmosphere. AU has some very interesting and dynamic features: * Inventive Immortal Staff - Friendly Playerbase * Social status / Mayoral Elections / Manor Houses * Religion based clans - temple ranks * Monthly clan competition for control of the banks * Player killing based on motivations and justification * Realistic player looting (weight based lag) * Code generated minimap in the description * Exploration statistics and rewards for exploring * 75% original world with over 9000 rooms * Well written unique areas * OOC Lounge for risk free visiting * Tier based crafting system based on materials types skill levels, guild rankings * Item repair / condition * Over 150 new skills/spells ----------------------------------------------- Mud : Aeledius Code Base : [Custom] Version 2, Alpha Telnet : aeledius.ca 23 [24.150.39.254] WWW : http://aeledius.d2g.com Description : Still in alpha testing, Aeledius' builders have the aim to bring Aeledius into the realm of well-known MUDs. With 4095+ rooms already coded and 267+ total mobs, more being coded every day we're well on our way to being one of the largest custom and originally built MUDs around with no stock code or areas. We have a wonderfully written OCS, created in Visual Basic by our founder, James Meyer. There is a coherent history, with a full pantheon of Gods and Goddess, each with their own skills. Be sure to visit the website and check out the history. Kick and punch are the only combat skills in so far, there are more coming on the way. Newbie-friendly and still looking for builders, you should stop by and say hi. Our primary goal is to create a realistic environment as it is much easier to lose yourself in a reality that actually seems real. As a note, we are still in alpha testing, so the server goes down occasionally when it crashes. Please be patient, and just try again in an hour or so, usually its caught and fixed quickly. ----------------------------------------------- Mud : Aerlynn MOO Code Base : [MOO] Geocorana's RPGCore Telnet : mushhaven.net 4002 [216.150.202.147] WWW : None Description : Aerlynn is a fantasy-based MOO, built with two roleplaying areas and one, optional, MUD-like area. Roleplay is essential to gaining rank within the society - MUDding is just for fun. Aerlynn is a world of planes - namely, the two known planes - Vallun, the land of humans, elves, dwarves, and other humanoids - and Cyrrus, the land of air, where the gryphons and dragons reside. The Gate between the planes, once hidden from prying sight, was accidentally found by adventurers in Vallun, who immediately found themselves a goldmine trade in capturing and selling Gryphon and Dragon eggs. The Dragons and Gryphons, once sworn enemies, have formed a shaky alliance against the humanoids to return their children to the lairs and eyries. Currently, the MOO is being built and expanded. Builders, coders, and a few interested explorers are always welcome! ----------------------------------------------- Mud : Aesir Code Base : [Merc] ROM 2.3 based, heavily modified Telnet : asgard.viviano.net 7000 [216.48.19.245] WWW : http://asgard.viviano.net/ Description : In a world ruled by Deities with powers beyond mortal comprehension, mortal man and his sentient beastly kindred walk among some of the greatest heroes and villains ever to exist in the human consciousness. Emperor Palpatine and Lord Vader inhabit the same world as Sir Lancelot and the Greco-Roman Gods. Amongst these people walk you, the mortal being, watched over by your patron Deity, to whom you swear loyalty by joining their other followers within the Clan. Choose your path among the mortals, honour always the deities, and be sure to watch your back; the wolves here bite. Aesir currently has 8 tribes, run by mortals, and 6 clans, run by immortals, that aid in roleplay and player interaction. Most of our areas are original and we will accept and review areas from anyone, not just immortals. Currently we are working on adding Remort into the game and already have a Rebirth option. Remort will bring 8 advanced classes into the game. Questing is optional and the rewards are as variable as the types of quests. We like to try to keep a light, relaxed atmosphere, while at the same time keeping an open forum for opposing views. Feel free to stop by anytime and if you should need anything, don't hesitate to ask! ----------------------------------------------- Mud : Aether MUSH Code Base : TinyMUX 1.4 Telnet : aether.mux.net 8080 [207.96.1.31] WWW : http://mux.net/~aether/ Description : Aether is an original-themed, consent-based MUSH with an emphasis on character interaction and roleplay. It is based on various world mythologies, including Greek, Roman, Persian, Indian, and Native American. It features extensive news files (many of them based on actual historical events), and innovative code. There are also a number of races, magical abilities, occupations, and factions that your character may choose from. ----------------------------------------------- Mud : Aethia Code Base : [Smaug] AethiaMUD Telnet : aethiamud.org 7000 [12.229.28.164] WWW : http://www.aethia.org/ Description : Would you like to explore the skies as a dragon? Rule a powerful kingdom and conquor the world? Sail the seas as a pirate, pillaging helpless vessels for treasure? Would you like to explore a vast world, painted with wilderness as far as the eye can see, and grand cities with wonderous things beyond description? Would you like to live your fantasy, and have your fantasy live you? If your answer is YES! to any or all of these questions, then Aethia is the place for you! Whether you're brand new to mudding, or a 10-year mudding veteran, this fantasy-based world will delight and entertain you! Our unique pskills system, ContiGen terrain and altitude format, and 100% original areas, races, classes, guilds, occupations, and more are just a few examples of what makes our mud stand out from all the rest! But don't take our word for it, of course! See it for yourself! Our community will welcome you with open arms! We hope to see you in our dreams..... and yours! ****AethiaMUD is in early development at this point. We are not open to the general public yet, and are actively seeking new immortals to help us build this wonderous new place! If you are looking for a place to build, and wish to have the respect that you deserve, please visit our website for more info! We Hope to hear from you!**** [WebWho URL: http://www.aethiamud.org/webwho.html] ----------------------------------------------- Mud : Aetolia, the Midnight Age Code Base : [Custom] Telnet : aetolia.com 23 [216.18.90.40] WWW : http://aetolia.com/ Description : - Aetolia is a huge and totally original world, with no stock code or stock areas whatsoever. We have thousands of rooms, and hundreds of unique abilities in dozens of complex skillsets. Examples of our player classes include the supernatural Vampires, who use the mystical power of Blood to form their bodies into lethal weapons, alter the minds of mortals, or raise foul undead slaves; or the brave Sentinels, fighting to defend their forestal homes with their ability to shapechange into ferocious creatures, their cunning use of deadly traps, and their rapport with natural animals and plants. - Within Aetolia, you'll find hundreds of imaginative quests and NPCs, as well as developed political and economic systems. We have innumerable unique features, ranging from what has been called the finest player vs. player combat system in existence, to a realistic weather system, to lucrative trade skills, to endless opportunities for roleplay in the intricate struggles that take place daily within the land. ----------------------------------------------- Mud : Aff.MUD Code Base : [TFE] Modified TRE Telnet : amber.amber.org.uk 2323 [213.52.199.230] WWW : http://www.geocities.com/hybfozz/ Description : aff.MUD is the first Forest's Edge (TFE) codebase to be hosted in the United Kingdom. We hope to encourage the uptake of the code base to MUDders in the UK, and welcome all who wish to play / contribute. This is a rebuild of the old Rivers Edge base, with new areas and items / mobs being added all the time. A download of the latest code and fixes are available from the homepage. May your stay here be 'free'. ----------------------------------------------- Mud : African Legends Code Base : [MUCK] GloMuck 3.1.6 Telnet : www.night-howler.com 3535 [67.82.42.218] WWW : None Description : African Legends is great muck based upon the adventures of the Lion King movie. This great story takes place after Scar was defeated and Simba regained the throne. But instead of focusing upon our favorite lions, the plot is instead thrown towards the three Hyena's which lead the Bayanzi Clan and fled to new lands deep into Africa. Here you will discover many new faces and FC's created from the imagination of the Wiz Staff. There will be a minor focus upon Pride Rock, but the brunt of the RP will be generated towards the new characters. This is a very player and newbie friendly muck and all are invited! Welcome to African Legends, where the mysteries of another story comes to life! ----------------------------------------------- Mud : After Exile Code Base : [Smaug] Telnet : silverden.com 9000 [63.78.117.186] WWW : http://after-exile.silverden.com/ Description : After Exile is a MUD that goes beyond the standard SMAUG restrictions. We have an extensive backstory, where players make their future. Our staff is diverse and friendly, welcoming newcomers and old players alike. We dislike the term 'newbie' in our MUD. We will be running active and involved quests dealing with the history and the future of After Exile. Each month, the webpage will have a special update, written as a history of the accomplishments of the players. We invite anyone looking for a new home, or a place that is dynamic in new features, and a place that is designed for the players to check us out. ----------------------------------------------- Mud : After Hours Code Base : [Unknown] LDmud Telnet : afterhoursmud.com 2000 [206.124.143.232] WWW : http://afterhours.lpmud.com Description : One of the most established and advanced LPmud's in existence. Now in it's 11th year, the imaginative world of AfterHours is one of medieval fantasy and adventure. We offer a very friendly atmosphere with helpful players and immortals. AfterHours has formed into an extensive and detailed world with a very unique feel. Many years of coding from hundreds of builders provides the basis for one of the most original mud's ever. If your looking for a mud you can get really involved in AfterHours will satisfy your every need. Some of the main aspects offered at After Hours are: * A user interface which allows new users to start quickly, but is complex enough for advanced players. * A unique Multi-Class system. * Fifteen original and creative quests to challenge players who like to role-play. Join our world and the lifelong experience that is AfterHours. ----------------------------------------------- Mud : After the Exodus Code Base : [Circlemud] CircleMUD 3.0bpl19 Heavily Modified Telnet : exodus.mudservices.com 1111 [206.245.158.225] WWW : http://www.exodus.mudservices.com/ Description : Updated to CircleMUD 3.0bpl19, Oasis OLC 2.0.1, DG Scripts We are nearing the end of massive code development and moving now into area development. GOOD BUILDERS HIGHLY SOUGHT AFTER. Areas need to be science-fiction in nature, we are not accepting areas based on dragons, heaven, hell, or pure magic classes. Area building will occur for the next 3-4 months where we will then move into regular operation. Immortal staff positions will be chosen from among the playtesters and builders who help Exodus develop. So if you have any interest in being on the ground floor of what should be a very interesting mud, come on and join us. The age is 800 years after mankind developed the technology to leave the cradle of Earth and expand his civilization to the stars. Countless colonies now exist with only a fraction being well established. Some settlements are centers of trade while others harbor criminal activity. Some are galactic centers of prestige while some wage war upon one another. This is our universe, the universe established After the Exodus. ----------------------------------------------- Mud : After the Plague Code Base : [LP] MudOS (CoreDump mudlib) Telnet : atp.mud.hu 3000 [160.114.100.96] WWW : http://atp.mud.hu/ Description : Our mud is a complex and 'real' fantasy world. We encourage roleplay, though we don't enforce it. The tuneable global channel may be used only for newbie related questions. There are no levels in the mud. You gain experience by improving your skills, solving quests or by exploring new places rather than by killing the same monster repeatedly. It is a unique blend of a hack & slash and a roleplaying mud. You really live in the world, it is not just theatrical roleplay. There are many features that keep you busy exploring, so you won't fall back to boring hack and slash routine. Mud features: 20+ open guilds. Most of these guilds are led by players so admission in a guild is not always automatic. Complex monetary system. 20 playable races with their own language. About 120 spells and 90+ different skills. Unknown characters will be seen by their appearance rather than names. Team system supports back row for spellcasters and archers. Weather. Overland map. Combat includes bleeding, unconsciousness, breaking or severing of limbs. Special races: flying races, water breathing races etc. and a lot more. 60+ unique quests (not autoquests). Numerical values are shown as text or displayed by bars. Players are entitled for detailed character generation after they have already spent some time playing the game. Detailed character generation includes a background story which could be standard or player supplied. Players can own houses with saved equipment. Crafts include forging, carving and tailoring. User stats are available here. ----------------------------------------------- Mud : AfterFive Code Base : [MUSH] TinyMUSH 2.2.1 #21, 2.2.2 [DaemonMUCH 0.15 enhanced, Pueblo 1.X enhanced] Telnet : af.vew.net 9999 [199.1.91.205] WWW : http://af.vew.net/af.html Description : AfterFive has been running since 1991, with a one year hiatus for development. We are loosely themed on New Orleans, and offers a full Citadel-type BBS online. Character requests can be sent to trish@vew.net. There is no open building or programming, although special cases are looked at if for public use. ----------------------------------------------- Mud : Afterlife Code Base : [Rom] 2.4b6 modified, 1/3 code is original Telnet : afterlife.mudservices.com 5000 [206.245.158.190] WWW : http://www.afterlife.mudservices.com/ Description : Afterlife is a ROM 2.4 based MUD now just over five years old. Some of our features include: * 110 areas with 9290 rooms, over half unique to Afterlife * 13 mortal classes, 3 reincarnation classes * 30 races * 701 help files * Clan system primarily run by mortals * Deity system including special godspells * Quests, including: + automatic quests for quest points (redeemable for eq, etc.) + automatic quests to reincarnate and to become an avatar + individually tailored quests assigned by Questrunners Council * Mudville, where players can build their own homes * Mortal Coil, the wickedest card game around * ANSI color With an active and friendly immortal staff, Afterlife is always changing, always improving. Welcome to Your Afterlife, your new MUD home. ----------------------------------------------- Mud : The AfterMath Code Base : [Rot] Heavily Modified Telnet : aftermath.kyndig.com 4010 [207.44.142.105] WWW : http://aftermath.kyndig.com Description : Come and play in the realm of Aftermath, the wasteland that remains after total destruction. Aftermath is a fun Tolkien based mud, with about 10 or so players on at a time. Player killing is encouraged, yet if one wishes a non-player killing guild may be chosen for those who wish to center their MUD experience towards Roleplaying. So come visit the Aftermath,a MUD in the rebuilding stages, we look forward to suggestions or comments that you may have. So come, help us reshape the realm of Aftermath. ----------------------------------------------- Mud : Aftermath-MUD Code Base : [Circlemud] See mud credits for changes. Telnet : Aftermath.mudhosters.net 4321 [207.180.14.18] WWW : http://home.c2i.net/nellie/index.htm Description : Welcome to 'In the AFTERMATH of the Fallout!' You are one of the lucky few who have survived inside one of the many nuclear shelters, constructed to withstand the devastating effects of an atomic war. After several years of building in isolation, time is beginning to run out for our people. Whilst trying to establish a settlement, we come under continuous attack from all sides. Blood thirsty raider gangs, radiation scarred lunatics and mutant raiders and animals take turns in stealing our resourses or technologys. Before you venture forth into the waste lands to defend our settlement see our HOMEPAGE for there are a few tips and tricks you should know to make your hard life here a wee bit easier. In Aftermath-MUD we try to capture the mood of a post- nuclear era with images of war-torn ruins, vast underground caverns, and ramshackle settlements filled with strange characters and places. Within the various areas and villages that populate this MUD's world, you'll encounter murderous gangs who don't exactly like strangers. Aftermath plays like most roleplaying games where you can accept quests, enlist the aid of other players, purchase food, armour, weapons, or simply chat with the other players. WARNING: In this post-apocalyptic world you may get addicted. ----------------------------------------------- Mud : Aftermath: Earth 2747 Code Base : [Circlemud] Modified Telnet : galactica.shacknet.nu 7500 [209.83.132.84] WWW : None Description : 'The year is 2747 ad. You are the oldest in a family of 6 and today is your 18th birthday. You wake as if it were any other day, but you soon find that somthing is very wrong. As you exit your simple home, you see your farmland being burnt to the ground by the growing faction known as the Red Army. Though they mean good by trying to gain a controll on the world around them, you know deep inside that their ways and methods will only fail... much like your ancestors did after the great revolution of 1917.' Earth in the year 2747 is greatly different than the Earth we now live in. A great war has both brought together and divided the many great nations of the world. Now mankind must live with the mistake of it's ancestors. Since the devastating nuclear war in the early 21st century, Earth's geographical and political boundries have changed to the oint of unrecognition. Now the world must live in the Aftermath that is Earth 2747. Mankind has both advanced in many ways, and went backwards in others. For instance, the space program has discovered many new worlds, and nations have learned to live peacefully. A faction now wishes to change the ballance, but will we allow it to happen yet another time... ? If you are interested in building for us, we are always looking for serious builders. Please send an E-mail if you decide you may be interested. ----------------------------------------------- Mud : AfterShock Code Base : [Ack!mud] 4.2, Modified Telnet : destiny.genesismuds.com 9000 [169.207.182.235] WWW : None Description : AfterShock is based on ACK! 4.2, and is undergoing constant code modifications. New areas are added semi-frequently, and new levels above adept have been added, to broaden the AfterShock experience. Gaining levels on AfterShock is no walk in the park. It will not be quick or easy to gain to the highest levels. For all but the most dedicated players, getting all the rare items is a near-impossible task. For those of you wishing to build, we have a build port set up, and are currently hiring. We are currently not seeking coders, but we have several rooms you can go to post notes if you have ideas. AfterShock does not rely too heavily on roleplay, although you may. People outside your group range are unable to attack you, so unsuspecting newbies are safe from adepts in a bad mood. Multiplaying and bug abuse are not tolerated, and will be dealt with swiftly. If you find a bug, please report it to an immortal. For those of you new to ACK!Muds, feel free to ask an immortal (or another player) any questions you have, and they will most likely help you out. ----------------------------------------------- Mud : Aftershock: Realm of Inferno Code Base : [Ack!mud] Heavily Modified Telnet : aftershock.genesismuds.com 2500 [169.207.182.235] WWW : None Description : Aftershock is a modified ACK!Mud based on the 4.2 ACK Release. We are a mature MUD, which has been around since the mid 1990s and are always looking for new players to come and experience the magic. A friendly IMM staff and a helpful player base makes for an enriching and entertaining experience. Aftershock presents the standard ACK!Mud multiclass sytem up through the adept levels. We have expanded on this system by creating detailed and unique Realm Lord levels and the ultimate in Legend levels with unique and new skills to be discovered. With 92 areas to explore, new discoveries are at your fingertips daily. Develop your own unique equipment by utilizing quest points earned throughout daily game play. For those of you wishing that extra bit of excitement. Aftershock does allow player killing for those players who choose this route. PK is restricted, however, and does not ruin the experience of those who wish a more peaceful MUD existance. We also have added an Arena where players can have fun PKing and practice PK skills without disrupting others who wish to continue advancing their characters. Please stop by: aftershock.genesismuds.com 2500, talk with our players, and start a new character to share the experience. We hope to see you there! ----------------------------------------------- Mud : Agamemnon Code Base : [Smaug] Heavily modified Smaug 1.4 Telnet : agamem.shaolinux.com 4000 [66.35.146.136] WWW : None Description : Agamemnon was born in the Summer of 1999 with the hope to offer a mud that is available to players of all ages and mud backgrounds. We offer a challenging new world of mostly unique areas that allow for advancement through a tiered leveling system. Advancement allows players to multi-class in any one of our stock and original classes (including Paladin and Assassin). We're looking for a group of dedicated players to test out new areas and new code and who may be interested in joining the building and coding team. If you're interested in helping a mud grow past its original programming by interacting with a friendly mud staff, drop by and give us a try. We look forward to seeing you! ----------------------------------------------- Mud : Age of Chaos Code Base : [Circlemud] Chaos Code, originally Circle 2.2 Telnet : aoc.pandapub.com 4000 [64.45.205.50] WWW : None Description : The New WEAVES system is IN!! Come see it! We just finished a 6 month project to revamp the entire spell system. It is now based off the five elements and all spells and skills require you to have skill levels in the elements to use. For example, to use STILL someone you would need a very high level of magical fire and spirit elements. All of our skills are now based around techniques, for example to parry someone's attack the technique is now 'The Moon Rises Over the Lakes.' Come see it! Our world is based on R. Jordan's Wheel of Time series in an age where things are very different. Unique storylines and setting elements compliment the traditional Wheel of Time world to create a truly unique place for would-be heroes to explore and make a name for themselves in. We encourage roleplay, and have a system of clans and holy patrons. Player on player battles in warzone, holy warzone, and capture the flag combat, using a special duel and overview battle system. A rich fantasy world of mostly original, highly interactive zones. Several original classes, races, skills, and spells. Unique equipment system, you'll never know what you might find! 30 levels, transform into a more powerful being, 30 more levels, multiclass, 30 more to hero. At hero enter the massive Labyrinth to become one of the coveted ancient races. Guilds such as Dreamwalkers and Adventurers. Wager duels, formation fighting, heartbeat ticks, casino gambling, new areas added all the time! Everything is kept well balanced, and the world is constantly growing and changing. Come check us out! ----------------------------------------------- Mud : Age of Discovery Code Base : [Custom] Perl source with MySQL database interface Telnet : aod.dracowolf.com 4848 [65.81.69.70] WWW : http://aod.dracowolf.com/ Description : Age of Discovery is currently in a Pre-alpha stage, and is currently locked from new character creations. We plan on being in an Alpha stage soon and are actively searching for Perl programmers to bring many of the system designs into being. If you are interested in seeing Age of Discovery, email euriol@yahoo.com to make an appointment. The Foundation for the Theme of Age Of Discovery 400 years after the last battle, both sides suffered heavy losses, for every person who lived, 6 people had died. The great names have fallen gloriously upon the field of battle, once again placed outside the pattern to once again be rebirthed should the world of the Wheel need them again. The nations have been spending the last 400 years recuperating from the losses. The White Tower had been re-united and the Black Tower had been firmly established. The Aes Sedai of both Tower(s), under the leadership of the T'amyrlin and the Amyrlin had their hands in the politics of the nations. The once vast array of independent nations have united into larger more influential nations, cultures adapting and overcoming the hardships and labors of rebirth and the rebuilding of empires. With the rebirth of a world staggering under t he impact of the last battle, the survivors looked onwards, striving to bring back the glory of the lands and of their nations, constructing new cities, and reuniting the people. ----------------------------------------------- Mud : Age of Dragons Code Base : [Circlemud] Telnet : ageofdragons.com 4000 [208.204.46.28] WWW : None Description : {...Written in High Elven Script...} Scouts have confirmed our worst fears, the dragons of the Dark Queen have indeed returned to wreak havoc upon all of Krynn. Humans called 'Dragon Highlords' have been seen mounted on these deadly leviathons, commanding massive armies of strange lizard creatures and goblins. We have send messangers to warn the Knights of Solamnia of this dreadful news. May Paladine protect us in this coming Age of Dragons. The Age of Dragons was conceived by a group of creators who could not find a mud that had a strong sense of realism. We wanted a place to mud where we could forget that it was a mud we were playing and become absorbed in the fantasy world the mud created. Picture yourself joining armies and clans which strive to protect their native lands from their enemies. This is the type of roleplaying we wish to encourage. ----------------------------------------------- Mud : Age of Falter Code Base : [Smaug] 1.4a (some mods) Telnet : ageoffalter.idlegames.com 4000 [12.254.201.122] WWW : http://ageoffalter.netfirms.com/ Description : Age of Falter is dedicated to bringing the player an environment that will change with their actions. We currently are under heavy construction preparing the world and intricate story that players will help shape, this will require the player to roleplay. We plan to have 8 or more major kingdoms that are each ruled by their own race. Our goal is to involve the player to the full extent, which will make the outcome unknown even to the immortals. We hope to achieve 8,000+ rooms but with all of the ideas rolling in we may reach the 15k mark. If you are interested in working with a great staff that is dedicated to the player and each other then please email Quaan or Lothios, their emails can be found on the website. ----------------------------------------------- Mud : Age of Insanity Code Base : [Circlemud] 30% 2.2, 30% 3.0, 30% something slimy Telnet : banshee.whit.org 4000 [64.140.2.68] WWW : None Description : In ages past, before the great kingdoms of the east were sacked, before the Age of Greed's great fervor, far before U Po Kyin's ascension which led to these days, it was an Age of relative peace. An Age of Discovery. When people attended to the minutia of their lives, and when the bounds of the world were unknown. To the east, The Barrier was impassible. And experimenters speculated about what the meaning of life might be. And adventurers sought to know what lay beyond the farthest mountain. Today we know the edge of the world. We have heard of the giants and beasts who once slept, who sleep again. We have felt the rumble of war approaching. We have seen our great kingdoms succumb to creatures bred, summoned, and created. Knowledge has given us this Age. When we know the value of life. When we know a rivalry can live forever. The pursuit of immortality drives us all. No respect for life. No alliances. No trust. This is the Age of Insanity. ----------------------------------------------- Mud : The Age of Legacy Code Base : [Rom] MyLegacy codebase Telnet : legacy.kyndig.com 3000 [209.61.155.105] WWW : http://legacy.kyndig.com/ Description : The 8 classes and 10 races of The Age of Legacy offer diversity without confusion, the fact that balance was a priority is obvious to anybody who plays the game. The 91 level, unique remort system allows you to be reborn when you weary of your current life, each life you find yourselves with different strengths and weaknesses, talents and gifts, but sometimes also handicaps. However, from life to life your strength and knowledge inevitably increases. Leveling, questing, roleplaying, and pking ... even chatting, you can pick and choose which you would like to do, all are encouraged, none are mandatory, so that everybody can find what they like to do, and not have to do what they hate. The new evolvable spells and skills system allows you to rediscover new ways to use existing skills, and watch their power increase. Custom clans can wage battles with each other, pit strategies and perserverance against each other, and destroy their most hated enemies by ravaging the opposite side. The Age of Legacy is filled with adventure, be it in going off on grand quests, creating and maintaining your own clan, battling scores of monsters, searching for treasures to strengthen your power, or challenging other players to a duel of skill, wits, and blades. Whatever you are looking for, you will find it at The Age of Legacy. Venture in for a taste, you won't regret it. ----------------------------------------------- Mud : Age of Legends Code Base : Heavily modified Rom 2.3 Telnet : legends.terminal.org 7575 [207.199.187.244] WWW : http://www.geocities.com/TimesSquare/Dungeon/2441/index.html Description : The Age of Legends is a game based on Robert Jordan's Wheel of Time series. The Age of Legends has twelve guilds for players to choose from, all based on the Wheel of Time series. Each guild has two unique skills that are granted to the player upon the joining of the selected guild. We offer a guild, Tinker, that is free from all player vrs player combat. Player Killing is limited in such that if you are player killed by another person, they may only loot *one* item from your corpse. We are not a heavy Role Playing MUD, but neither are we without RP. Each guild must follow the the path Robert Jordan has written in his books. ----------------------------------------------- Mud : Age of Legends: Tales of the Lance Code Base : [Circlemud] Heavily Modified Circle Telnet : ageoflegends.planetmud.com 6010 [198.77.197.151] WWW : http://ageoflegends.planetmud.com/ Description : Having finally reached Karthay you find yourself thinking back to your past few days journey. That tower you saw was something you most definatly should NOT have entered. It was not at all pleasent, and it's host was less than congenial. Karthay, a port city, is well known for it's rowdy patrons, and less than lawful approach to life. While not necessarily evil, it does not welcome lawfulness with open arms some times. You wander in through the front gate, wondering what to expect, hoping for the best, but ready for the worst. ----------------------------------------------- Mud : Age of Meribia Code Base : [Smaug] heavily modified Telnet : mud.meribia.net 4000 [66.221.80.64] WWW : http://www.meribia.net/mud/ Description : A long time ago, there was a great civilization of humans that grew so powerful that no other race dared to challenge their supremacy. This nation was ruled by a series of wise and benevolent rulers, and people from all around the globe sought their advice. But, as time went on, the rulers slowly became more and more corrupt. They taxed the poor, and gave handsome rewards to the wealthy. They engaged in devastating wars against small, weak nations, and even took the sword agains their own folk. In 1155, a great cataclysm, the like of which the world had never seen, destroyed the nation and left the survivors to eke out a minimal existence in the wake of the disaster. It was only with the help of the El-veres, or Elves, that the humans began their civilization anew. We can only hope that they will not make the same mistakes again . . . ----------------------------------------------- Mud : Age of Redemption: Vilaross Mud Gen3 Code Base : [Rom] Rom 2.4 Derivative (Vilaross 3.0) Telnet : baby.indstate.edu 4000 [139.102.70.207] WWW : http://baby.indstate.edu/vilaross/ Description : Age of Redemption: Vilaross Mud Gen3 At the end of the second Entropus War, the world is in disarray. The clans have been reduced to handfuls of faithful followers and the kingdoms have been reduced to nearly nothing. Now it is up the the few brave souls remaining in the world to set things the way they should be and restore the past glory of Vilaross. It won't be easy, though. Not everyone agrees with these lofty goals. Indeed, many have found it easy to rule these weakened people who are reduced in number, oppressing and further disheartening the survivors. What will become of this world in trial? That is up to you. Will you take up the reigns of those who seek to return the world to right, or do you seek to rule the weakened people under your iron fist? ----------------------------------------------- Mud : Age of the Ancients Code Base : [Smaug] Wolfpaw Telnet : mud.ancients.org 5000 [216.18.90.2] WWW : http://www.ancients.org/ Description : Age of the Ancients is a mud attepting to be based on a Dungeons and Dragons theme. We have 2 staff with 10+ years of D & D playing experience, as well as many immortals with such experience. Our mud has been developed extensively, 6 months of development has produced a rock stable, realistic challengeing code. Our mud offers much realism, as that is one of my highest priority's. AoA has a nice mix of social RPG and hack and slash aspects. It is RECOMMENDED FOR EXPERIENCED PLAYERS! Aota keeps players coming back with its mix of crazy areas, as well as a wide variety of classes and races to choose from. We keep our players guessing, thus increasing the overall experience of them mud. Almost all of the mud has been rewritten, to suit the realism factor. We seek a good staff of builders as well, as our style of mud is slightly more high-powered than your everyday mud. ----------------------------------------------- Mud : Age of the Celts Code Base : [LP] Sorrows 1.83 Telnet : ageofthecelts.org 9999 [64.124.186.158] WWW : None Description : Age of the Celts is based on Celtic and Gaelic history of fact, fiction and other somewhat altered history. Guilds will be in-depth and powerful. The first guilds to go in will be a Knight/Paladin mix, Wicca (we show as our white majik/healers) and Druid (we show as our black majik/evil) We know not all agree with this, but based on history and the need for both this was the decision. At least 15 other Guilds are in the plans. All races are based on history of real and fictional that we were able to research. In time up to 25 races will be offered, multiple Dragon types, Leprechauns and even human for those who prefer this. Each race will have a Homland Domain where only those of your race will live, but once you've uncovered the mystery to enter, all Homelands are open to all races. We pride ourselves on being unique with still sticking to as much history as possible. There are quests in play now and more planned once Caer Griminish fully opens. The staff is fully involved with players, willing to help with information and background about the MUD. ----------------------------------------------- Mud : Age of the Magi (The Crappy Artist's Guild) Code Base : [Dikumud] HEAVILY Modified ROM 2.4 (shpoo rendition) Telnet : foozone.net 5858 [68.5.133.201] WWW : None Description : Utaru, the world travled by many races now stript of all its heritage because of humans liveing in neglence, and self ordained ignorance from being oppressed by the surrounding races. Knowing of these acts, the surrounding races will try to keep the humans from reawakening their long lost knowledge, as they instead use this knowledge for themselvs and for their own gain.The Drow and Zombies, controlled by the Drow, trying to quell those who cast them out so long ago, as well as stop the stupid humans that are just anoying. The goblins, foraging for something to eat. The Neko, trying to keep the demon in the volcano on the Shohoto Island from ravageing the land, casting it into a bleak winter from which it may never return. The Tenshi, very beautiful angelic, and kind creatures, tend to mind their own in matters of state and politics, being rather daft when it comes to brainpower, you could say they were a bit retarded. Then last and of course least you have humans that run around screaming 'Broom Broom!!' and 'Hey look mom no hands' trying to just survive long enough to wake the next day to eat their frosted coated shmoo that wait them in delight as long as they pet them and boil them. Hey taste like beaf, I am Engrish! HO! And much more, with 26 races to choose from and 2 tiers of 8 classes each, with many more to come! Come visit and partake in the little slice of heaven, or nut hut, or little back padio, or whatever you want to call it, hell call it the bionic eyeball, hilarity is always sure to insue!!! ----------------------------------------------- Mud : Age of the Throne Code Base : [Custom] Original Telnet : aott.com 23 [209.51.181.66] WWW : http://www.aott.com/ Description : Age of the Throne is unique MUD in more ways than one, we have written the game from scratch using our very own programming language and we have also aimed for a theme found nowhere else in the Gaming World. Set in fashionable 17th Century Paris the game evokes and emulates the period of History that saw King Louis XIII on the throne of France, Cardinal Richelieu as Head of the Church and the constant rivalries that ensued between the Kings Musketeers and The Cardinals Guard. The locations within the game are replicated from original maps of the time. As our programming language does not restrict us we are free to implement many original and interesting features into the Gameworld. The Combat, Movement and Skills systems featured are like none other. Progression in the game is attainable by many routes other than tireless questing for points. The Age of the Throne website has recently had a professional makeover and now boasts many useful pages and resources to help the newcomer to quickly acclimatise into this unique gaming environment. Age of the Throne employs a full time programmer allowing us to add new features to the game on a weekly basis as well as promptly responding to queries and bug reports. ----------------------------------------------- Mud : Age of Twilight Code Base : [Custom] Completely custom, public mudbase; Bucket Telnet : aot.crimebucket.com 2000 [24.25.83.62] WWW : http://aot.crimebucket.com/ Description : This MUD is the flagship MUD for a custom, new codebase called 'Bucket'. This MU D is very new, and lacks combat, magic, and so on as of this moment, but is read y for very basic world building. If you are creative, tired of the same old same old, stop by. Bucket is very powerful, and that is obvious once you see the bui lding system and the thought that went into it, and everything else in the MUD. I'm looking for people willing to help build the world. No previous building exp erience is needed, as, this building system is completely different than any oth er MUD. You should be somewhat computer-saavy, and not a 13 year old c00l dewd. :) Please, stop by, check it out, be part of something unlike any other MUD. ----------------------------------------------- Mud : Age of War Code Base : [Circlemud] CircleMUD 3.0 (heavily modified) Telnet : ageofwar.org 4000 [206.96.230.5] WWW : http://www.ageofwar.org/~aow/ Description : Now in its fourth successful year, Age of War has underwent several major code changes. Classes are still somewhat limited. Novel features to AOW include: * Full clan support. * Clan halls w/ restricted access and saved treasuries. * A stagecoach offering travel to 3 different hometowns. * A fully automated newbie guide giving complete tours. * And last but certainly not least, the 'Jihad'. A clan war system Original to AOW. It allows a clan leader to swear fealty to one of 8 NPC Gods, bringing his clan into a war on the side of Justice, or Chaos. This grants special spells available only through the jihad, and the use of a capitol town programmed to defend them from enemy players. If you have any questions email Age of War at: drdetroit@buffaloriver.com ageofwar.org 4000 http://www.ageofwar.org/ ----------------------------------------------- Mud : Ages of Darkness Code Base : [Rom] HEAVILY Modified Rom2.4 beta 6 Telnet : ages.wolfpaw.net 5800 [126.194.99.15] WWW : None Description : Ages of Darkness is Back! To all of you new people, AOD is a mud 4 years in the making and has come out of retirement to battle against the Darkness once more! As for the old players, your character is still in the database, so you are welcome to pick up where you left off. The idea of AOD is to give you a chance to escape from the world of worry and stress and to allow you to expand your imagination with a wide variety of areas, classes, and races to battle, or aid evil in an enchanted fantasy world where an age of darkness has settled. ----------------------------------------------- Mud : Ages of Despair Code Base : [LP] TMI-2 (Heavily Modified) Telnet : agesofdespair.org 5000 [130.243.43.23] WWW : http://www.agesofdespair.org/ Description : =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Ages of Despair - Where Fantasy Becomes Reality! =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= AoD is one of the most popular, well developed and stable new LP Muds. A unique medieval-fantasy MUD with high quality standards and vivid descriptions that are truly enchanting. AoD is newbie-friendly and has gone to great lengths to create a great community for players. A few of the many features that Ages of Despair offers are: * A wide variety of original areas with very detailed descriptions. * Player owned houses with chests to store equipment over reboot. * A very unique and advanced ranked party and combat system. * Intelligent, interactive NPCs and Mobs. * Dynamic mini-map that changes and adjusts according to your position. * Over 35 races, 300+ spells/skills and up to 150 levels of play! * Friendly staff and administration who actually listen to players. If you have been searching for a new home or perhaps just a world filled with new challenges and adventure, this is what you have been waiting for! ----------------------------------------------- Mud : Ages of Destruction Code Base : [Rom] Modified Telnet : aod.dlmud.com 6034 [24.237.7.230] WWW : None Description : After Losing my last Code, I have started to recreate the mud that was starting to go somewhere. I hope this time I can make it better and more fun for all. Our clans are based on PK. Roleplay is accepted but not required for anyone. I hope to find some of the old players and a lot of new players. ----------------------------------------------- Mud : Ages of Myth Code Base : [Circlemud] CircleMud v17. With many additions, and changes. Telnet : agesmyth.inetsolve.com 2500 [198.94.137.27] WWW : http://www.agesmyth.inetsolve.com/ Description : With a total of 8 races, and 7 more to be added in the near future Ages of Myth has alot of diversity. Role- Playing is required upon this mud, and inhibits hack-and- slash activity, by requiring a certain amount of 'RP points' at certain levels. Immortals on the mud, are also tied into the Role-Play of the world, by standing in the positions of Gods over the world. Players when first starting, choose from 5 base classes, and once reaching level 10, have the option of 'remorting' into a more specified class. Many coding enhancements have been made to this, and there is continuous growth to the world. ----------------------------------------------- Mud : Ahava Moo Code Base : [MOO] Lambda version 1.8.1 Telnet : hughboyd.com 7007 [142.173.47.195] WWW : http://www.witchkeep.com/Ahava/ Description : Ahava Moo takes place on a world that is to humans a colony world. They did not know ahead of time though that it was already inhabited by several native species or at least as far as it's known everyone on the planet apart from the humans are native. Including humans there are four species of sentient life however three of the four including humans get along together and work together. There are some splinter groups whom work against the others of course of each species but they alone are a smaller threat then the fourth species. There are the Humans, Elves, and the Draconians whom all work together generally. Then there are the Gollugs whom are not on the same Island as the other three however will at times come over to cause trouble or what not. You can find out more info about each species by the link on the side. Then there's the 'Ahava' a psychic/magickal ability held by most. ----------------------------------------------- Mud : AinuMud Code Base : [LP] Customized LDmud 3.2.x Telnet : ainu.dhs.org 3000 [208.42.95.109] WWW : http://www.ainu.dhs.org/ Description : =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- AINUMUD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ainumud has been around since 1995. Development has picked up pace in the last 18 months, and the mud is beginning to gain a fresh look with new faces appearing all the time. The mud has a wide variety of areas, as well as a developing seperate central theme which runs across several 'mud-theme areas'. The administration are committed to the design of a mud which is enjoyable for hack'n'slashers, PKers, chatters, questors, and explorers all at once. The game is stable, fun, easy for new players, and there is plenty of oppurtunity for gaining area creation positions, for the mortals who work for it. The mud offers some very unique guilds, no stock areas, and is soon to add a new set of 'core' areas which will have new facilities such as player real estate and other luxuries. The mud runs on an LDmud 3.2.7 customized driver, with a custom mudlib. Why not come visit us? Experience the friendly atmosphere in the game itself, or take a look at our website for more information about Ainumud and LPmuds in general. Web: http://www.ainu.dhs.org/ -*- Login: telnet://ainu.dhs.org:3000 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------------------------------- Mud : Akashat Code Base : [MUX] MUX 2.0.21.309p7 #1 Telnet : bb14.betterbox.net 6767 [207.206.185.91] WWW : http://bb14.betterbox.net/ Description : * WARNING: MUD CONTAINS ADULT CONTENT * Between the Euphrates and the Tigris river, in this portion of the world known as the craddle of humanity, there is a legend rumored at night when children are asleep. It tells the tale of the ever elusive City of Akashat, nestled in its lost Vale between high mountains. The city moves, floating from one end of the desert to the other, never twice at the same place. Dreams are the only way to access the city and one can find onself trapped forever. Soon, those trapped organized a system of government, three classes, the Masters, who ruled, the Citizen, who usually run businesses, and the slaves, used and abused, cared and pampered by the other two classes. One trapped dreamer, who had the most powerful dreams, found out how to send other dreamers back, to invade people in the outside world's dreams and harvest whatever they could find in these, be it riches, goods or souls. The Grand Vizir now rules over Akashat, aided by a Conclave of Princes, and opposed by a dark dreamer: The Crimson Cardinal. Come dream with us in the elusive city, where all dreams are welcome. ----------------------------------------------- Mud : Aladon MUD Code Base : [Rom] ROM 2.4 modified Telnet : aladon.sovintel.ru 9000 WWW : http://www.aladon.sovintel.ru/ Description : Fully Russian MUD. English commands allowed also. There are few not standart races, many deites and home cities. Many weapons skills, restricted gain system. Full PK... but you must think about something... All Russian players welcome! We need new ideas and zone builders. ----------------------------------------------- Mud : Alanthia Code Base : [Rom] Extensively modified Telnet : alanthia.org 1536 [64.23.60.113] WWW : http://www.alanthia.org Description : Alanthia is a fun, laid-back fantasy world mud in its fifth year online. We have a small but dedicated imm staff. RP is encouraged, but not required. Quests are both automated, via mprogs, and given by imm. Points won can be used to personalize EQ and houses. Alanthia features a lot of unique code, including a hand-coded battle arena for deathless PKilling, turf wars for clans, movable recall, and a well-balanced remort system. The mud is very playable - not too hard and not too easy. Alanthia is currently 300 levels, but we have a large code update soon that will take it back to 200, and clean up some of the unbalancing creep from the last couple of years. Now's a great time to visit and get a feel for the game before we open up the new code. ----------------------------------------------- Mud : Alatia Code Base : [LP] LPmud Telnet : alatia.com 2000 [68.38.48.152] WWW : http://www.alatia.com/ Description : Long before written history there was a world known as Alatia. It was a place of stunning beauty and terrifying evil. It was a land where legendary heroes did battle against impossible odds. Creatures long since disregarded as myth and lore were commonplace. Alatia was much more than a single land however, it was a nexus of realities. Existing within Alatia's vast world was a doorway, a doorway like none other. This doorway was a gate to an infinite number of worlds and dimensions. Lands of shadow and lands of mythology were accessible through this gate. Once again this gate has appeared in reality, it is your entryway to adventure, to magic, to glory, you need only to step through... ----------------------------------------------- Mud : Albion Mud Code Base : [LP] DGD with lpmud245 simlib Telnet : mud.veda.is 4000 [193.4.230.105] WWW : http://www.veda.is/albion Description : A very friendly LPmud running on DGD simlib-245. The gameplay is mostly hack'n slash (like most LPmuds) but we have a friendly thriving player community. Just come on over and visit us! Although equipment is not saved when players leave, we fully support the possibilities of the 'dumpstate' facility of DGD, which means the mud stores the entire internal state into a file on disk of the host between reboots. This means that even if the driver crashes all the objects are still there! However your items are not saved when you quit, you _can_ put them in a safety box (max. 10 items) and it will stay there until we restart the mud without a dumpstate (usually once a year or longer between). ----------------------------------------------- Mud : Aldebaran Code Base : [LP] own lib Telnet : aldebaran.mud.de 2000 [195.126.219.233] WWW : http://aldebaran.mud.de/ Description : Aldebaran was set up in 1994 after Nemesis went down by some of the surviving wizards. It has meanwhile been completely overhauled. In that process, not all of the 'common' developments of muds have been followed, but own new concepts have been implemented. Aldebaran focusses on atmospheric detailed areas and quests. It greatly encourages player interaction and teamwork. The player interface is kept simple but efficient and should be easy to learn for newbies. ----------------------------------------------- Mud : Alexandria: Of the Flesh and Spirit Code Base : [MUSH] Modified heavily towards NUTS user interface Telnet : alexandria.betterbox.net 9999 [209.83.132.66] WWW : http://alexandria.betterbox.net/ Description : ** WARNING: ADULT-ORIENTED MATERIAL ** Alexandria: of the Flesh and Spirit is a bisexual erotic chat and roleplaying talker that uses the Tower of Babel Interface (MUSH with a NUTS-like user interface). We are a queer-friendly, kink-positive, BDSM-positive, sex-positive talker that celebrates diversity. We were especially established for the benefit of lesbian, gay, bisexual, transgendered, and intersexed (LGBTI) users, but all people who are supportive of our clientele are welcome. All languages are welcome: support is provided in English, and, to a limited extant, Spanish, German, and Swedish. Anyone who has a positive attitude is welcome to visit, and harassers will be dealt with summarily. You MUST be 18+ to enter. ----------------------------------------------- Mud : AlexMUD Code Base : [Dikumud] Diku Gamma 0.0 (Heavily Modified) Telnet : alexmud.stacken.kth.se 4000 [130.237.234.80] WWW : http://alex.stacken.kth.se/ Description : AlexMUD is the oldest surviving DikuMUD, having passed its ninth birthday in March 2000. Because of its age, it may not appear to possess all of the 'features' of the newer MUDs. However, a revamped skill and spell system very different to what might be found elsewhere, all add up to give us a a certain uniqueness that will only be discovered once a player has started his or her adventures. AlexMUD has no levels. All skills are improved through use, while spells can be increased by discovering more powerful versions of those that a character may already possess. While roleplaying is not required, it is strongly encouraged, for mortal actions have everlasting consequences... 'Many years have passed, and the kingdom has recovered from the destruction of the 5th War and the high cost of the Dwarven Alliance, which has since dissolved since the stoppage of payments. The Council of Ardenfall continues to rule the kingdom, but many folk living outside the capital have begun to mutter that the Council favours too much the people of that city, to the detriment of the rest of Ardenia. Tensions have begun to rise, and the outland nobility have become more vocal in their opposition.' ----------------------------------------------- Mud : Alfandria Code Base : TinyMUCK / FuzzBall 5.56 Telnet : alfandria.chameleon.net 8888 [204.152.184.79] WWW : http://alfandria.chameleon.net/alfandria/ Description : While Alfandria is based on (and, in fact, derives its name from) the alt.fan.dragons newsgroup and IRC channels, it is meant as a meeting place for any sort of creature looking for somewhere to hang out a bit. While the Alfandria system has been online to a small group of builders since October, 1997, the grand opening to the public was on January 1, 1998, and everyone is welcome to stop by and have a look. Alfandria is a social MUCK by design, and inherits quite a bit from its larger predecessors, including the Fuzzball server code and most of the major publicly available MUF code. Building, while not unlimited, is not highly restricted, especially for areas of general use to everyone on the MUCK. ----------------------------------------------- Mud : Alfheim Code Base : [GodWars] Mindcloud (heavily mod'd) Telnet : talsvar.iflipout.com 1440 [63.225.233.159] WWW : None Description : Alfheim is a new MUD, with staff from Primal Fear and the original Mindcloud MUD. Our goal is a fair, balanced and fun place for all players. Being a relatively new MUD, there is a great bit of opportunity for anyone willing to play. All of our staff are fair and helpful, and drawn from the high quality player base that we have developed. We are currently under construction, both in coding, and in building. ----------------------------------------------- Mud : Alhazi Invasion Code Base : [Envy] Modified UltraEnvy Telnet : mudhost.com 6000 [216.195.183.4] WWW : None Description : Step into a world where the Alhazi, a powerful and cruel race that hails from another plane of existence, attempt to subjugate all other races. Join the battle of good vs evil with clans that walk the lands with impunity in the face of all odds. Explore three different continents filled with peoples and creatures beyond imagining. Choose from 18 base races and 36 remort races, each with unique abilities. Train as one of 7 base classes: Warrior, Mage, Cleric, Monk, Rogue, Forester, and Highwayman; and 20 subclasses: Knight, Berserker, Paladin, Ruiner, Illusionist, Wizard, Sorcerer, Avatar, Necromancer, Bishop, Shaolin, Mystic, Thief, Assassin, Ranger, Druid, Geomancer, Blademaster, Bard, and Archer. 80 mortal levels and 80 remortal levels, with many unique spells and skills. A fully functional autoquest system, as well as a meta system. Restricted pkilling and pstealing, clan ownership of land. ILAB OLC and MobProgs for builders. Alhazi Invasion is now open after more than a year of redevelopment, and we are actively seeking new players, clans, and builders, so do drop by and check us out. ----------------------------------------------- Mud : Alienation Code Base : [Custom] -classified- Telnet : Use Homepage WWW : http://anation.cjb.net/ Description : Alienation is a free multiplayer RPG played online, using only your web browser. Battle against NPC baddies or against online players and explore it's ever-expanding world. Alienation strives to become complex enough to rival some of the world's best MMORPG's. Currently in Open Beta. ----------------------------------------------- Mud : Aliens vs. Predator Code Base : [Circlemud] LexiMUD Telnet : avp.dhs.org 4444 [216.162.171.221] WWW : http://avp.dhs.org/ Description : Aliens vs. Predator: The MUD is set in the Aliens vs. Predator universe of Dark Horse comics and 20th Century Fox fame. AvP is a PK MUD with RP mixed in. We feature clans, vehicles, guns and ranged combat, explosives, racewars, and more! A lot of unique code has gone into the MUD, and our builders have worked their rears off to bring you new, unique zones. You won't find ANY stock mobs, objects, or rooms. What you WILL find is plenty of excitement to get your heart pumping. The action is fast and furious, the event-driven combat and unique skill engine add a new level to game play and introduce new strategies, and the MOBs can distinguish friends and enemies. Remember: This Time It's War. (Not affiliated with Dark Horse Comics or 20th Century Fox. Aliens, Predator, and Aliens vs. Predator are copyrights owned by both parties.) ----------------------------------------------- Mud : Aliens vs. Predator: The MUD Code Base : [Circlemud] LexiMUD Telnet : avp.mythwave.com 6669 [217.210.106.131] WWW : http://www.mythwave.com/avp Description : Aliens vs. Predator: The MUD is set in the Aliens vs. Predator universe of Dark Horse comics and 20th Century Fox fame. AvP is a PK MUD with RP mixed in. We feature clans, vehicles, guns and ranged combat, explosives, racewars, and more! A lot of unique code has gone into the MUD, and our builders have worked their rears off to bring you new, unique zones. You won't find ANY stock mobs, objects, or rooms. What you WILL find is plenty of excitement to get your heart pumping. The action is fast and furious, the event-driven combat and unique skill engine add a new level to game play and introduce new strategies, and the MOBs can distinguish friends and enemies. Remember: In space, no one can hear you scream! (Not affiliated with Dark Horse Comics or 20th Century Fox. Aliens, Predator, and Aliens vs. Predator are copyrights owned by both parties.) ----------------------------------------------- Mud : All Out War Code Base : [Rom] Telnet : alloutwar.gotdns.com 4000 WWW : http://alloutwar.gotdns.com Description : High adrenaline town vs town pk. Very addictive for the highly competitive pker. Not very popular among traditional easy going mudders. choose a kingdom, class etc. Try to kill enemies without getting killed too often. ----------------------------------------------- Mud : Alliances Code Base : Circle Telnet : mud.alliances.org 4000 [206.52.24.51] WWW : http://mud.alliances.org/ Description : Alliances MUD has had a fantastically productive couple of months. We've made a multitude of enhancements to our code base, added many new zones, and have really done some damage to our 1000 line long todo list. The gist of it is that we now need players, and more specifically beta testers. We have a lot of new features that simply haven't been played yet and we need people to test things out and tell us what's wrong. If you're interested in that kind of challenge, stop by Alliances. Helver ----------------------------------------------- Mud : Almaren Code Base : Diku/HnS 1.0 Telnet : celemir.net 4000 [204.251.180.191] WWW : None Description : Almaren is a derivation of the ancient (and alas, dead) DikuMUD of Eltanin, which saw it's day in 1991-1992. Almaren was designed to support human interaction in the form of quests and player killing. We recognize that killing monsters is, simply put, trivial, and that phase of playing the game is to be taken merely to learn the MUD in preparation for participating in quests and acquiring better (limited!) equipment through PK. There are 7 distinct classes. Class lines are not now, and never will be blurred by multiclassing or by sharing too many skills. Mages are mages, and Warriors are warriors. Equipment exists in both random, and standard limited form. This allows (and in fact, encourages) healthy PK to exist to circulate item's such as the Goblin King's crystal shard, and Miko's titanium ring. Randomly created equipment is well distributed throughout the world such that one is not required to compete for the limiteds if desired. ----------------------------------------------- Mud : Alpha's Place Code Base : [Rot] CoolCode V.3 Telnet : messiah.ath.cx 2000 [213.139.173.149] WWW : None Description : Alpha's Place is a MUD where Alpha(Zach) is trying to learn to be a better immortal and we are allowing beta testers and we need more builders and coders. Alpha's Place is mostly stock but the stock areas are getting color added to them and some stuff changed. ----------------------------------------------- Mud : Alsherok Code Base : [Smaug] AFKMud Telnet : alsherok.net 5500 [63.168.248.190] WWW : http://www.alsherok.net/ Description : Alsherok is a medieval/fantasy mud using the AFKMud codebase, which is derived from the SMAUG 1.02a/1.4a codebase. We have many features, such as: * A unique character creation system where you create your character in play. * Choose from 19 races and 11 classes. * An original 9,000+ room world, connected by an extensive overland map system. * A more realistic auction system with automated auctioneers. * Variable display layouts for things like score, who, etc. * Highly customizable ANSI color. * Guilds for peaceful players, Clans for PK. * Internal command aliasing. * Mud eXtension Protocol (MXP) enhancements. [Requires client-side support] * Mud Sound Protocol (MSP) enhancements. [Requires client-side support] * MCCP compression to reduce outgoing bandwidth. [Requires client-side support] * Integrated webserver supporting who, wizlist, areas list, and helpfile index. * Intermud-3 and IMC2 chat network links. * A staff of helpful, friendly immortals. Cliche, but at least it's true :) Need more incentive? Drop by our webpage at www.alsherok.net. It's full of helpful tips on playing on Alsherok and has a number of other goodies such as a stories section. There are a lot of things to see and do in Alsherok, and we hope to see you there! Adventure beckons in the lands of mysti