Review Submitted By: Segin Kohl
Author Status: Player
Started on Duris: Land of BloodLust: 1995
Submission Date: Mar 24, 2012
TMC Listing: Duris: Land of BloodLust
The following review is the opinion of the review's author [Segin Kohl]
and in no way represents the opinions of this website or its staff.
There is such depth to this mud its astounding. Yet its charm is that
you do not have to know it all to step in and start playing right
away. Other muds you have to know where to buy or train skills and
learn so much to play. Duris has teacher mobs too... along with Epic
Skills and places you can pay gold for attribute enhancement, and
mystical pools to improve stats and etc etc... But you don't need any
of that to play and compete at a high level. But its there to make
your life easier and to enhance your character.
The mud is equipment heavy. Your character is majorly affected by how
good your equipment is. Gained either by playing against the
environment or killing others and looting. Anyone can kill anyone, but
its generally frowned upon to same side kill, yet it does happen. See,
Duris is a good vs evil mud and you choose which side you play at
character creation. Nearly all pvp is versus the opposite race war
players, but there are no rules against killing anyone if you can. But
you will find your life miserable if you do as you will be hunted and
more than likely exterminated by that players friends.
Back in the mid 90's the place was a harsh mud to play and it was a
point of pride to play there. As times have changed, the mud has
evolved. Its not quite so harsh now, and its a good thing that it
isn't.
The current immortal staff have been going through code and making
some large changes and are about to wipe the mud clean. Everyone will
start at level 1 when they do. A new beginning. You'll not find a mud
better written, better coded, with more exciting fights than on Duris.
The Zones are out of this world. The opportunity to do things other
than just zone or search for evils to pkill are great -- you can
explore, mine for ore to sell for much needed and useful cash, try out
the shipping lanes and sell cargo (or contraband), go on quests gained
from bartenders. Actually... me mentioning those things is just a
plain disservice to the mud. If i put one sentence for each thing that
makes this mud unique, dynamic, and full, i would be writing tomorrow
at this time.
Cheers