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TMC Player Reviews: The Burning Post II


Review Submitted By: Christopher N
Author Status: Player
Started on The Burning Post II: 24/01/2012
Submission Date: Jan 28, 2012
TMC Listing: The Burning Post II

The following review is the opinion of the review's author [Christopher N] and in no way represents the opinions of this website or its staff.

1.Newbie Integration. –85/100

Newbie Integration in The Burning Post II is something I have
some things to say on. The game offers a channel known as
“Visnet” that any new player can use to ask questions relating to 
game code and theme, as well as any other questions one would 
require for maximum integration, and the ability to allow you to 
delve in and lose yourself in the game world. There is an ability 
to switch the channel off, but the game boasts active staff, as 
well as a category of players known as “Citizens”

The mud does offer advice on the first character and after 
spending minimal time there I have noticed that new players 
should listen to the advice of the Staff there and begin as a 
Lithmorran Davite, initially I believed this just to be like most 
RPI where it’s advised but it really has no impact on IC game 
play. This world however is kept to by the playerbase and 
starting as anything else can if you are not familiar with the 
theme and code be to your detriment. Racism is very real in the 
IC world and it is entirely possible for a newbie beginning as
a Vavardi to find themselves in a position of death quickly.

As far as the IC world goes, newbie’s are not given exceptional 
special treatment, which I find preserves the theme from 
corruption, there is however the occasion where one might be 
referred to a help file which informs them that their actions are 
leading them down a negative path, this in itself can serve as a 
good guideline, as well as being a reasonable trade off for the 
circumstances in which the game is set.

2.Chargen –70/100

Chargen is another ball game all together, and whilst this is part
 of newbie integration I have chosen to make this a separate 
category due to the fact Perma-Death is very real in this RPI and 
there really is not any case for reincarnation of a character, and 
therefore it affects both new players and old. 

To begin one of the major points which registers as good is the 
RPI quietly guides you through the theme and background of the 
IC world, as well as basic politics in which your character would 
need to know. This is only true however if you have the patience 
to go through the help files and then further study through the 
references in each. Really without this information you are not 
going to get very far in context due to the mistake of insulting a 
noble or inquisitor for example. It is also required for simple 
actions such as penitence and knowledge of the cult/mages.

Chargen does offer guidance on the character concepts which 
may be safest for new and old players a like, as well as guidance 
on how to flesh a character concept out before you leave the area. 
For example there is a help scroll which it refers you to that 
speak on what kind of things to consider in your character 
profile, things such as “Undoubtedly he or she has a family, or at 
least a few close friends, living elsewhere.”  And also guidance 
on what is and what is not allowed, for example to enter saying 
you have a brother PC without contacting staff first to see if it 
fits.

The next point of Chargen here is that you soon find yourself in a 
skill appointment area, where you are given rpxp as a starting 
point to give your character any skills they may need to boost 
you to your character concept (Within reason, you won’t be a 
grandmaster in anything without a Application approval to staff, 
which in turn cost QP to do.) There are a number of pros and 
cons to this system however which I will outline. Some of the 
positives here is that it allows for you to develop what you want 
in a base character, do you want a doctor, or perhaps a warrior? 
Why not try a scholar in the languages? All of this is achievable 
through this system.

The downside to this system is that it places extreme trust in the 
player base not to abuse it, which on its own shows the 
responsibility and maturity of those who play there, but it also 
opens the door for people who want to cheat the system, and 
whilst the player base is at the level it currently is it is 
manageable, but if the player base was to increase significantly it 
may become difficult to keep on top of, and may in all reality 
require a slave staff member to keep on top of it all and work on 
that solely so the coders can focus on more pressing issues.

3.Roleplaying –85/100

RP in The Burning Post II, is by far one of its best features, 
which serves to its benefit as an RPI, Players stick from what I 
have seen to the theme almost 100% with a few exceptions, there 
is a reasonable amount of Conflict RP as well as room for 
romance RP and just general character development RP, this 
includes the ability to just sit and learn a language from another 
player, through to role-playing scenes of singing and dancing, 
and general Inquisition period banter in the alehouse. Ultimately 
any form of RP is acceptable as long as it is within theme and the 
game rules.

Which brings me to my next point, threats against your character 
are very real here, due to the staff and players wishing to keep 
the integrity of the IC world, your character can be forced into 
unwanted positions or discriminated against by other characters 
if they have IC reasons to do so and are backed up by stats and 
skills, an example of the reason is a Lithmorran throwing mud 
and backing a Vavardi or Charali into corner simply because 
they are a different race. Or an inquisitor suspecting you of cult 
activity and deciding to lock you up and torture you into 
speaking. 

However there are some areas that RP is curbed and disallowed, 
an example of this is Mudsex, whilst your characters can indeed 
sleep with each other it is to be done via a Fade to black, due to 
the ability of other character classes being able to listen in, and 
the last thing they want to hear is, “Oh yes, put it there, that’s
the spot”. I mark this up as it protects any youths that may be
behind an alias. Another example is any RP that revolves around 
extremely sensitive sexual abuse; the reason for this is obvious 
and is disallowed in almost all RPI. 

Another feature that exists is the ability to fade any RP someone 
is uncomfortable with, for example if an inquisitor is describing 
in detail scenes of torture and the victim feels uncomfortable 
receiving it, they may using an OSAY ask for it to be stopped 
and faded due to its nature, and by policy it must be stopped 
there and then. This does not mean however the scene never took 
place at all, it is simply skipped and both players are to respect 
their stats and continue with the scene that comes after it.

Now for the RP style promoted here, thankfully it does not 
promote the traditional laborious method of block emotes and 
turn taking, where each individual takes turns to emote 
responding to all the other characters at once. I find this style
to be grotesque and would downgrade any RPI for using it. Instead 
this mud offers any style an individual wishes to use, be that 
block turn taking, or short emotes that are straight to the point. 

4.Back-story and Theme –90/100

This game has an in-depth past including the war and 
consolidation of King Dav, and the founding of the Order and its 
sub chapters. It includes racial backgrounds and personality 
traits, as well as the physical appearance. The history of the 
world such as the Vavardi opposition to King Dav and the 
help/opposition of the various races gives a good launch pad for 
the in game racism and events.

In short King Dav formed the Order and declared the Lithmorran 
the superior beings, Mages were outlawed as were the Cultists of 
Vavard origin. It is suspected had King Dav not done this the 
Vavard region would be vastly Cultist. The order teaches that the 
god that the cultists worship is in fact a demon that promotes 
sinful desires and action. As a result most have been swayed and 
subdued into the orders faithful, and any action against the order 
is punishable as heresy and will result in subsequent burning on 
the fire.

The RPI is set in a small island and town “New Yarsith” For this 
reason from what I can tell the game world is relatively small 
compared to some of the other RPI’s out there, however this does 
not detract from the actual world. The staff and players work
 diligently to form an atmosphere that gives the feel of a large 
world, for example posts on the stories board include actions 
from the Queen and her emissaries, also subsequently the Royal 
family of Dav and the Order dominate most of the known world, 
with incredibly rare exceptions of criminal activity but even then 
they are still recognized as the ruling governance.

Without spoiling it, I will not comment on the theme any further 
other than to say that the politics are in depth, and any action in 
game has sufficient consequences, want to know more? Try it out.

6.Final Verdict –80/100

Pro’s – 
1–Fantastic theme and back-story.
2–Optimal character development, with very little in ways of 
restriction.
3 –Roleplay can fit to anyone’s style, there are no strict rules 
on OOC methods of play.
4–Integration for newbies is well planned and fantastically 
presented.
5–No excessive waits for Application process.
6–Extreme trust in the player base and maturity from them
7–QP System to ensure integrity of game world.
8–Systems in place to ensure the maximized enjoyment for the 
player, without OOC disturbances.


Con’s– 
1-Chargen can be confusing for New players.
3-Item restring may appear confusing, as well as some of the 
code.
4–World is small, to reflect the player base.
5–New Players may suffer with bad choices in character 
creation. 



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